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<blockquote data-quote="aco175" data-source="post: 9051108" data-attributes="member: 27385"><p>I used to make adventures fir into a night's worth of gaming. We would tend to play for 3 hours, so I would make the dungeon last only that long. It tends to be mostly like the 5-room dungeon idea with a couple fights, a trap or puzzle/riddle and some roleplay. Some were message boards around the tavern or maybe a NPC comes looking for the group. After a couple levels, the town grew to look at the PCs as the problem solvers and the group became part of the town. </p><p></p><p>It mostly provided a closed game to play. Not sure if your wife needs just a few hours and then knows it is over and then you can do something else. My wife wants nothing to do with it, so you at least have something. Maybe some is the type of game or the style. Present some situations where there are multiple options and no obvious outcome. Maybe obvious solutions that could work. Example could be a lower level area where fighting can happen and a ledge on the other side with a prisoner or chest of gold. Getting across the pit is the goal and some of the PCs may focus on that, but a water chute could be opened and flood the pit making the fight easy. There is lots of options and some players will feel rewarded and smart for noticing or making these decisions.</p></blockquote><p></p>
[QUOTE="aco175, post: 9051108, member: 27385"] I used to make adventures fir into a night's worth of gaming. We would tend to play for 3 hours, so I would make the dungeon last only that long. It tends to be mostly like the 5-room dungeon idea with a couple fights, a trap or puzzle/riddle and some roleplay. Some were message boards around the tavern or maybe a NPC comes looking for the group. After a couple levels, the town grew to look at the PCs as the problem solvers and the group became part of the town. It mostly provided a closed game to play. Not sure if your wife needs just a few hours and then knows it is over and then you can do something else. My wife wants nothing to do with it, so you at least have something. Maybe some is the type of game or the style. Present some situations where there are multiple options and no obvious outcome. Maybe obvious solutions that could work. Example could be a lower level area where fighting can happen and a ledge on the other side with a prisoner or chest of gold. Getting across the pit is the goal and some of the PCs may focus on that, but a water chute could be opened and flood the pit making the fight easy. There is lots of options and some players will feel rewarded and smart for noticing or making these decisions. [/QUOTE]
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