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<blockquote data-quote="fba827" data-source="post: 5151028" data-attributes="member: 807"><p>In my prep time for a similar style campaign, I usually write down:</p><p>1) detailed info on one-two encounters that i expect are highly likely to happen based on previous sessions (i.e. an enemy that will hunt them down, or a hideout the players have been wanting break into and plunder, etc)</p><p></p><p>2) a large list of what I call 'setup hooks' These are hooks that set things up in the background so that plot hooks can be used in another session or two. Think of them as pre-plot hooks i.e. the seamstress is an elf with auburn hair, it is noteworthy because there aren't many elves in this part. Or, the mayor of town X isn't able to see anyone because he has been sick, so the PCs will have to come back later - which may setup some situation for the mayor next session, was he really sick or something else wrong, ormaybe it is a setup for a plague situation when the pcs come back the next session more people will be sick..</p><p></p><p>3) a list of plot hooks. these are proper plot hooks that attempt to draw the PCs immediately into a plot should the PCs decide to follow up on it. i.e. "if the PCs go to town X, they'll be approached the seamestress elf they met before and she tells them her back story as to how she came to be here and that she needs help doing something..." or "when the PCs go back to visit the mayor who was unable to meet them before, they find that he hasn't been sick but has been missing.... or not only has he been sick but now more than half the town shops are closed due to illness..."</p><p></p><p>4) i stat out a bunch of henchmen for a couple power groups just in case...</p><p></p><p>5) i stat out a couple potential random unrelated encounters (i.e. the owlbear that attacks the party camp at night if they camp in the darkwood forest)</p><p></p><p></p><p>from there it is just improvising.</p><p></p><p>Anything that doesn't get used in a session is just copy/pasted to the next sessions planning notes. I find that i don't have to spend more than a couple hours preping for the next session because lots of stuff carries forward OR at least some of the work is done for me and i just need to update stats/ideas (i.e. move a starter hook to the plot hook session since the PCs bit that hook).</p><p></p><p>that's just how i do it anyway.</p></blockquote><p></p>
[QUOTE="fba827, post: 5151028, member: 807"] In my prep time for a similar style campaign, I usually write down: 1) detailed info on one-two encounters that i expect are highly likely to happen based on previous sessions (i.e. an enemy that will hunt them down, or a hideout the players have been wanting break into and plunder, etc) 2) a large list of what I call 'setup hooks' These are hooks that set things up in the background so that plot hooks can be used in another session or two. Think of them as pre-plot hooks i.e. the seamstress is an elf with auburn hair, it is noteworthy because there aren't many elves in this part. Or, the mayor of town X isn't able to see anyone because he has been sick, so the PCs will have to come back later - which may setup some situation for the mayor next session, was he really sick or something else wrong, ormaybe it is a setup for a plague situation when the pcs come back the next session more people will be sick.. 3) a list of plot hooks. these are proper plot hooks that attempt to draw the PCs immediately into a plot should the PCs decide to follow up on it. i.e. "if the PCs go to town X, they'll be approached the seamestress elf they met before and she tells them her back story as to how she came to be here and that she needs help doing something..." or "when the PCs go back to visit the mayor who was unable to meet them before, they find that he hasn't been sick but has been missing.... or not only has he been sick but now more than half the town shops are closed due to illness..." 4) i stat out a bunch of henchmen for a couple power groups just in case... 5) i stat out a couple potential random unrelated encounters (i.e. the owlbear that attacks the party camp at night if they camp in the darkwood forest) from there it is just improvising. Anything that doesn't get used in a session is just copy/pasted to the next sessions planning notes. I find that i don't have to spend more than a couple hours preping for the next session because lots of stuff carries forward OR at least some of the work is done for me and i just need to update stats/ideas (i.e. move a starter hook to the plot hook session since the PCs bit that hook). that's just how i do it anyway. [/QUOTE]
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