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Stuck on What to do in Adventure Design. Little help?
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<blockquote data-quote="Imaculata" data-source="post: 7379511" data-attributes="member: 6801286"><p>Schmoe just gave a lot of great ideas on how to direct the players towards the intended goal. You could take it one step further, and wrap each clue into a mini quest of its own. An investigation into the location of the ruins, could lead the players to an ancient subterranean library underneath a local cathedral, that has been long abandoned ever since a curse fell upon it. In other words: A simple dungeon crawl with the reveal of the temple's location as the ultimate prize. You can then write some rumors regarding the cathedral that are spread among various npc's, to lead them to the dungeon, and give them clues regarding the threats that await them there. This is a simple way to expand what would otherwise be a relatively simple quest, into a small campaign.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7379511, member: 6801286"] Schmoe just gave a lot of great ideas on how to direct the players towards the intended goal. You could take it one step further, and wrap each clue into a mini quest of its own. An investigation into the location of the ruins, could lead the players to an ancient subterranean library underneath a local cathedral, that has been long abandoned ever since a curse fell upon it. In other words: A simple dungeon crawl with the reveal of the temple's location as the ultimate prize. You can then write some rumors regarding the cathedral that are spread among various npc's, to lead them to the dungeon, and give them clues regarding the threats that await them there. This is a simple way to expand what would otherwise be a relatively simple quest, into a small campaign. [/QUOTE]
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