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General Tabletop Discussion
*Pathfinder & Starfinder
Studded Leather, is it a metal armor for game purposes?
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<blockquote data-quote="Creat" data-source="post: 2027915" data-attributes="member: 15038"><p>While we're talking about the actual physics/reality (as far as you can speak of those in a fictional world only loosely based on the real world to be able to fit into simple rules):</p><p>A guy wearing a padded leather armor and a club with a wooden shield is on watch. The party gets ambushed. The poor guy is a much easier target (by +3) than the fighter who was just woken up by him (hence not wearing his whatever-heavy metal armor since it takes a few minutes to put it on) carrying a bastard sword and a large steel shield (the bastard sword alone would have easily (!) twice the amount of metal compared to the studded leather, I'm not even gonna start talking about the shield).</p><p></p><p>Storyteller01: You can't comparte a directed attack to an actual lightning (though, granted it's the closest thing we have in reality). If you include sweat in that calculation you're just making it more impossible to solve than it already is. The thing with the legs is based on the human body beeing a by far better conductor compared to dry (or possibly even wet) earth.</p><p></p><p>My final point: If you want realism and you want to give the +3 against someone wearing leather armor, you'd have to give it against pretty much everyone who even has as much as a sword or 2 to 3 daggers somewhere. As far as the actual rules go, the only one point that references studded leather as metal armor is the druids description (which could just as well be just a balance issue from the creators). All others - at least the ones listed by KarinsDad - consider it a non-metal armor (I'm including things like the relative weights of metal and leather in the armor in question here as well)</p><p></p><p>That should be enough to set your mind to non-metal, or just go with the balance comment concerning attack/damage - also given by KarinsDad - wich is probably the most relevant for this question, after all we don't want to have a copy of our reality we want a playable game. So balance is the key!</p><p></p><p>bye</p><p>Creat</p></blockquote><p></p>
[QUOTE="Creat, post: 2027915, member: 15038"] While we're talking about the actual physics/reality (as far as you can speak of those in a fictional world only loosely based on the real world to be able to fit into simple rules): A guy wearing a padded leather armor and a club with a wooden shield is on watch. The party gets ambushed. The poor guy is a much easier target (by +3) than the fighter who was just woken up by him (hence not wearing his whatever-heavy metal armor since it takes a few minutes to put it on) carrying a bastard sword and a large steel shield (the bastard sword alone would have easily (!) twice the amount of metal compared to the studded leather, I'm not even gonna start talking about the shield). Storyteller01: You can't comparte a directed attack to an actual lightning (though, granted it's the closest thing we have in reality). If you include sweat in that calculation you're just making it more impossible to solve than it already is. The thing with the legs is based on the human body beeing a by far better conductor compared to dry (or possibly even wet) earth. My final point: If you want realism and you want to give the +3 against someone wearing leather armor, you'd have to give it against pretty much everyone who even has as much as a sword or 2 to 3 daggers somewhere. As far as the actual rules go, the only one point that references studded leather as metal armor is the druids description (which could just as well be just a balance issue from the creators). All others - at least the ones listed by KarinsDad - consider it a non-metal armor (I'm including things like the relative weights of metal and leather in the armor in question here as well) That should be enough to set your mind to non-metal, or just go with the balance comment concerning attack/damage - also given by KarinsDad - wich is probably the most relevant for this question, after all we don't want to have a copy of our reality we want a playable game. So balance is the key! bye Creat [/QUOTE]
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Studded Leather, is it a metal armor for game purposes?
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