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Studio Agate Takes Over 7th Sea From Chaosium
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<blockquote data-quote="Jeffzilla" data-source="post: 9706606" data-attributes="member: 6925169"><p>I love 7S2e, which is weird because I hated it when I first read the books. I literally put them on my shelf for a decade and forgot about them. But then last year I had some new players-- new to roleplaying, not new to 7S-- who saw the books on my bookshelf, asked a few questions, and then BEGGED me to run it. It was strange, but without any expectations about how roleplaying games were "supposed" to work, they accepted the very odd rules system in a way that nobody else that I've ever talked to had, including myself. And the system literally <em>sang</em>!!! There are a few quirks about the game which don't quite work to my satisfaction, but I think the same can be said of almost any other RPG, and I'm now at least sold on the basic concept of the rules. We had a blast playing 2nd edition and I think the system does a great job of creating wild chaotic swashbuckling scenes.</p><p></p><p>I think the thing that helped me understand the design choices in this game later on was a John Wick interview where he talked about most board games either being roll-the-dice-and-then-move (Monopoly) or move-and-then-roll-the-dice (Risk). He then compared this to roleplaying games, which are generally declare-actions-and-then-roll-the-dice, and described how 7S2e evolved from his efforts to design a roll-the-dice-and-then-declare-actions RPG.</p></blockquote><p></p>
[QUOTE="Jeffzilla, post: 9706606, member: 6925169"] I love 7S2e, which is weird because I hated it when I first read the books. I literally put them on my shelf for a decade and forgot about them. But then last year I had some new players-- new to roleplaying, not new to 7S-- who saw the books on my bookshelf, asked a few questions, and then BEGGED me to run it. It was strange, but without any expectations about how roleplaying games were "supposed" to work, they accepted the very odd rules system in a way that nobody else that I've ever talked to had, including myself. And the system literally [I]sang[/I]!!! There are a few quirks about the game which don't quite work to my satisfaction, but I think the same can be said of almost any other RPG, and I'm now at least sold on the basic concept of the rules. We had a blast playing 2nd edition and I think the system does a great job of creating wild chaotic swashbuckling scenes. I think the thing that helped me understand the design choices in this game later on was a John Wick interview where he talked about most board games either being roll-the-dice-and-then-move (Monopoly) or move-and-then-roll-the-dice (Risk). He then compared this to roleplaying games, which are generally declare-actions-and-then-roll-the-dice, and described how 7S2e evolved from his efforts to design a roll-the-dice-and-then-declare-actions RPG. [/QUOTE]
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Studio Agate Takes Over 7th Sea From Chaosium
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