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Studio Agate Takes Over 7th Sea From Chaosium
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<blockquote data-quote="DEFCON 1" data-source="post: 9710056" data-attributes="member: 7006"><p>Really? Couldn't disagree more. I think the first edition d10 Roll & Keep system with exploding dice and players being able to call their own raises is one of the best and most exciting mechanical systems I've ever used and perfect for swashbuckling adventure.</p><p></p><p>To me, nothing says 'Derring-Do' more than a player seeing the action their character has to accomplish in front of them, the player knowing what the Target Number is to accomplish it, and then the player making the choice to raise the stakes on the action for their potential benefit. The player is basically betting on themselves to accomplish these grand deeds. Go big or go home as it were. And when you have the potential 1 in 10 chance on every one of the handful of dice you are rolling to 'explode' and allow you to roll them a second time (and maybe third time, fourth time etc.)... the act of rolling becomes an excitement point in itself.</p><p></p><p>Now yes, there are a lot of sticking points on the Skill and Knack systems that are unbalanced in many places, and the Repartee system doesn't merge with Skills and Knacks that well IMO... but the primary mechanical system for the game I think is fabulous for a swashbuckling game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9710056, member: 7006"] Really? Couldn't disagree more. I think the first edition d10 Roll & Keep system with exploding dice and players being able to call their own raises is one of the best and most exciting mechanical systems I've ever used and perfect for swashbuckling adventure. To me, nothing says 'Derring-Do' more than a player seeing the action their character has to accomplish in front of them, the player knowing what the Target Number is to accomplish it, and then the player making the choice to raise the stakes on the action for their potential benefit. The player is basically betting on themselves to accomplish these grand deeds. Go big or go home as it were. And when you have the potential 1 in 10 chance on every one of the handful of dice you are rolling to 'explode' and allow you to roll them a second time (and maybe third time, fourth time etc.)... the act of rolling becomes an excitement point in itself. Now yes, there are a lot of sticking points on the Skill and Knack systems that are unbalanced in many places, and the Repartee system doesn't merge with Skills and Knacks that well IMO... but the primary mechanical system for the game I think is fabulous for a swashbuckling game. [/QUOTE]
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Studio Agate Takes Over 7th Sea From Chaosium
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