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Studio Agate Takes Over 7th Sea From Chaosium
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<blockquote data-quote="DEFCON 1" data-source="post: 9711594" data-attributes="member: 7006"><p>I also really liked their method for Brute Squads. Unlike say 'Swarms' in D&D where the swarm is basically not different mechanically than any other creature and it's only "flavored" like a mass of creatures together... 7th Sea Brute Squads had a mechanical base that was different than henchmen and villains, thus making fights against them different as well. I thought it was so cool that you could have a squad of six brutes that had a power level anywhere between 1 and 5 and that power level would create the TN needed to knock one member out... but you could call Raises against that TN to attack more members of the squad at once with a single attack. And if you succeeded, then the ones you attacked got knocked out of the squad and thus then reduced the power of the squad's remaining members.</p><p></p><p>That was the true power of the 'calling Raises' system in 7th Sea... you got to gamble on yourself. Did you think your stats were high enough that you would be able to voluntarily raise the TN by 5 (or 10 or 15) in order to be daring and try and knock out multiple enemies in a single turn... running the risk of not hitting <em>any</em> of them if you ended up failing the roll.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9711594, member: 7006"] I also really liked their method for Brute Squads. Unlike say 'Swarms' in D&D where the swarm is basically not different mechanically than any other creature and it's only "flavored" like a mass of creatures together... 7th Sea Brute Squads had a mechanical base that was different than henchmen and villains, thus making fights against them different as well. I thought it was so cool that you could have a squad of six brutes that had a power level anywhere between 1 and 5 and that power level would create the TN needed to knock one member out... but you could call Raises against that TN to attack more members of the squad at once with a single attack. And if you succeeded, then the ones you attacked got knocked out of the squad and thus then reduced the power of the squad's remaining members. That was the true power of the 'calling Raises' system in 7th Sea... you got to gamble on yourself. Did you think your stats were high enough that you would be able to voluntarily raise the TN by 5 (or 10 or 15) in order to be daring and try and knock out multiple enemies in a single turn... running the risk of not hitting [I]any[/I] of them if you ended up failing the roll. [/QUOTE]
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Studio Agate Takes Over 7th Sea From Chaosium
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