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*Pathfinder & Starfinder
Studying (Intelligence Skill Training)
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<blockquote data-quote="Keenberg" data-source="post: 5128152" data-attributes="member: 88833"><p>Perhaps I need some sort of easy formula to go by to find a reasonable required study time. Perhaps the following: (8*(16-int mod-1/2 char's level) = number of hours needed. This factors in the character's intelligence, which would definetly factor in to how quickly you could read and absorb the information. Here are some examples:</p><p></p><p>For a very intelligent (20int), low-level (2nd) character, the formula is this:</p><p>8*(16-5-1)=80 hours, or 10 extended rests at 8 hours a piece. </p><p></p><p>For a average-intelligence (10 int) low-level (2nd) character:</p><p>8*(16-0-1)=120 hours, 15 extended rests.</p><p></p><p>For a very intelligent (26 int) high level (22nd) character:</p><p>8*(16-8-11)=0</p><p>(Is this a problem? Not in my opinion, because a character at 22nd level who REALLY wanted to train a certain skill would have taken the feat by this point.)</p><p></p><p>The question popping up now is, again, whether or not the book keeping is getting out of hand. I feel the devoted wouldn't mind tallying 10 marks and then erasing them when the book is done. The process of study is a arduous, but being able to write (EXHAUSTED!) next to the book's item would probably provide some accomplishment to the player. And accomplishment is fun!</p><p></p><p>I really like the idea of the mentor charging the group or sending them on an errand (quest) for him to gain his trust. After all, it wouldn't be too believable for any given expert in the field to drop what they are doing in life, just to talk to some wanderers from out of town.</p><p></p><p>The idea is only growing on me. It provides characters with a chance for personal quests without demanding too much from the DM or disrupting with the main Party quest. Thank you, Zinovia! Keep the feedback coming guys!</p></blockquote><p></p>
[QUOTE="Keenberg, post: 5128152, member: 88833"] Perhaps I need some sort of easy formula to go by to find a reasonable required study time. Perhaps the following: (8*(16-int mod-1/2 char's level) = number of hours needed. This factors in the character's intelligence, which would definetly factor in to how quickly you could read and absorb the information. Here are some examples: For a very intelligent (20int), low-level (2nd) character, the formula is this: 8*(16-5-1)=80 hours, or 10 extended rests at 8 hours a piece. For a average-intelligence (10 int) low-level (2nd) character: 8*(16-0-1)=120 hours, 15 extended rests. For a very intelligent (26 int) high level (22nd) character: 8*(16-8-11)=0 (Is this a problem? Not in my opinion, because a character at 22nd level who REALLY wanted to train a certain skill would have taken the feat by this point.) The question popping up now is, again, whether or not the book keeping is getting out of hand. I feel the devoted wouldn't mind tallying 10 marks and then erasing them when the book is done. The process of study is a arduous, but being able to write (EXHAUSTED!) next to the book's item would probably provide some accomplishment to the player. And accomplishment is fun! I really like the idea of the mentor charging the group or sending them on an errand (quest) for him to gain his trust. After all, it wouldn't be too believable for any given expert in the field to drop what they are doing in life, just to talk to some wanderers from out of town. The idea is only growing on me. It provides characters with a chance for personal quests without demanding too much from the DM or disrupting with the main Party quest. Thank you, Zinovia! Keep the feedback coming guys! [/QUOTE]
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