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Stuff 5E Did Right
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<blockquote data-quote="GrimCo" data-source="post: 9459833" data-attributes="member: 7044462"><p>No trap options. This is big one. It's very hard to unintentionally create bad characters. While not all classes and subclasses are created equal, all are valid choices and at very least, decent. </p><p></p><p>Removal of feat trees and feat tax. Every feat stands on it's own, no more bad feats you need to take to get to one good feat you really want. </p><p></p><p>Simplified spell caster multi classing when it comes to calculating number of slots and all classes sharing same slots. Cantrips scaling with character level, not with caster level. It helps multiclass characters non full casters to keep their damage cantrips viable in upper tiers.</p><p></p><p>Overall, i think 5e did solid work of streamlining things.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9459833, member: 7044462"] No trap options. This is big one. It's very hard to unintentionally create bad characters. While not all classes and subclasses are created equal, all are valid choices and at very least, decent. Removal of feat trees and feat tax. Every feat stands on it's own, no more bad feats you need to take to get to one good feat you really want. Simplified spell caster multi classing when it comes to calculating number of slots and all classes sharing same slots. Cantrips scaling with character level, not with caster level. It helps multiclass characters non full casters to keep their damage cantrips viable in upper tiers. Overall, i think 5e did solid work of streamlining things. [/QUOTE]
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