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<blockquote data-quote="Tonguez" data-source="post: 9459846" data-attributes="member: 1125"><p>I agree with these, the Advantage/Dis system is a bit of gaming genius and as much as I liked 3e stacking bonuses I think bounded accuracy has worked out okay</p><p></p><p>[ooc]</p><p>5. The round structure. Very similar to 4E but you cant swap a move action into bonus (minor) action. This is good it's less complicated and you can dodge various exploits. You could use it to clone any previous edition tweaking it as required eg minor action becomes a bonus action and you can swap a move action.</p><p></p><p>6. Monster design. They kinda screwed up the monster design part but large using a d10 HD, huge d12, small d6 is quite good. One could also tweak the 5E monsters to redo older editions. Eg a B/X ogre being upgraded to 1d10 vs d8 HD is a buff that's not going to wreck the game. You could also use older edition design concepts eg 4E ones or adding old school energy drains and SR if you desired.</p><p></p><p>7. Lower complexity in general. Got a laugh at my newbie friendly beginners game. I handed a 13 year old player 900 pages of the core rules and told him to make a character in 15 minutes. Instead I supplied each player with a 2 page cheat cheat summarizing the 5E round structure and what to do.</p><p>[/ooc]</p><p></p><p>I dont agree with these, I think the monster design is terrible and the lower complexity has resulted in a more boring game, </p><p></p><p>then again the best thing about 5e Monsters is lair actions and regional effects to the extent that I tend to design encounters around those with the monster just been there 'in principle'</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9459846, member: 1125"] I agree with these, the Advantage/Dis system is a bit of gaming genius and as much as I liked 3e stacking bonuses I think bounded accuracy has worked out okay [ooc] 5. The round structure. Very similar to 4E but you cant swap a move action into bonus (minor) action. This is good it's less complicated and you can dodge various exploits. You could use it to clone any previous edition tweaking it as required eg minor action becomes a bonus action and you can swap a move action. 6. Monster design. They kinda screwed up the monster design part but large using a d10 HD, huge d12, small d6 is quite good. One could also tweak the 5E monsters to redo older editions. Eg a B/X ogre being upgraded to 1d10 vs d8 HD is a buff that's not going to wreck the game. You could also use older edition design concepts eg 4E ones or adding old school energy drains and SR if you desired. 7. Lower complexity in general. Got a laugh at my newbie friendly beginners game. I handed a 13 year old player 900 pages of the core rules and told him to make a character in 15 minutes. Instead I supplied each player with a 2 page cheat cheat summarizing the 5E round structure and what to do. [/ooc] I dont agree with these, I think the monster design is terrible and the lower complexity has resulted in a more boring game, then again the best thing about 5e Monsters is lair actions and regional effects to the extent that I tend to design encounters around those with the monster just been there 'in principle' [/QUOTE]
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