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Stuff from your favorite edition you DON'T want in Next
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<blockquote data-quote="Sunseeker" data-source="post: 6070947"><p>Since my heart is divided between 3.X and 4e...</p><p></p><p>3.X: CR rating. It literally made no sense, not as a concept mind you, but when put into action, it was completely useless. There was no consistent method to monster ratings. Monsters of grossly different power ratings often had the same CR, and with no standard for rating monster power, there was no way for 3PPs to rate their own creations, which means 3PP stuff could be twice as powerful, or half as powerful as the rating indicated when actually in combat.</p><p></p><p>It's not so much that I'm opposed to CR rating as a concept, it's a fine idea, and there needs to be some way to tell if X or Y is a good challenge to your party. But there needs to be a consistent and obvious method to the madness, otherwise it's meaningless.</p><p></p><p>4E: Lose the rigidity. I love the creativity I can do in 3.X, especially as presented in the form of templates. I mean when you place "Demonic" before a creature, it MEANS something in 3.X, in 4E it was as bad as CR, two creatures could have similar naming paradigms and yet have nothing in common! In 4E it often felt like you could only play or fight the creature as written. I did feel it was easier to customize monsters through the DDI tool, but that was much later on. It felt especially bad with characters because the previous edition had presented us with numerous ways to be creative with what we were given...but then 4E replaced that all with rigidity and very little in the way of customization. </p><p></p><p>Now that rigidity gave us great balance, but I feel that much like CR, if there is a standardized, rational, mathematically-backed system wherein a person can break things down or build things up in a unified manner, we'll retain that balance but also gain great creativity.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6070947"] Since my heart is divided between 3.X and 4e... 3.X: CR rating. It literally made no sense, not as a concept mind you, but when put into action, it was completely useless. There was no consistent method to monster ratings. Monsters of grossly different power ratings often had the same CR, and with no standard for rating monster power, there was no way for 3PPs to rate their own creations, which means 3PP stuff could be twice as powerful, or half as powerful as the rating indicated when actually in combat. It's not so much that I'm opposed to CR rating as a concept, it's a fine idea, and there needs to be some way to tell if X or Y is a good challenge to your party. But there needs to be a consistent and obvious method to the madness, otherwise it's meaningless. 4E: Lose the rigidity. I love the creativity I can do in 3.X, especially as presented in the form of templates. I mean when you place "Demonic" before a creature, it MEANS something in 3.X, in 4E it was as bad as CR, two creatures could have similar naming paradigms and yet have nothing in common! In 4E it often felt like you could only play or fight the creature as written. I did feel it was easier to customize monsters through the DDI tool, but that was much later on. It felt especially bad with characters because the previous edition had presented us with numerous ways to be creative with what we were given...but then 4E replaced that all with rigidity and very little in the way of customization. Now that rigidity gave us great balance, but I feel that much like CR, if there is a standardized, rational, mathematically-backed system wherein a person can break things down or build things up in a unified manner, we'll retain that balance but also gain great creativity. [/QUOTE]
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