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Stuff from your favorite edition you DON'T want in Next
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<blockquote data-quote="Gorgoroth" data-source="post: 6072851" data-attributes="member: 6674889"><p>I don't know much about the era of the Rise of Pathfinder, but I know it's more "Dnd-esque" than 4e by a mile. That said, 4e is fun for what it is (a spin-off with a can of spray paint and a glued on label from another product, like Super Mario 2 if you know the history of that game : hint, it's not actually a Mario game, but it was still good nonetheless).</p><p></p><p>D&D Next has to get the core 4 right. I don't want my "fighter" to be forced to be a "defender", or take this or that power. Maneuvers might only apply to a certain weapon, but I don't want a tagline in a maneuver to say : " you need this class feature of fighter/ranger to use it ". Maybe for a prestige class that's okay, but there were so many fiddly rules that interacted in wierd/unintuitive ways (like flying...eeesh. talk about the edition that killed flying). I'd be okay with wizards getting "fly" at 9th level instead of 5th, or reducing the duration or giving you less maneuverability than a VTOL jet, but not gimping the entire flying rules to say you need to land at the end of your turn even if you spent 12 levels and a PP to get your dragonborn to have wings. I detested 4e for this type of asinine limitations. Get rid of that type of rigid "balance", oooh all people have to be equally stuck to a 2-dimensional grid because otherwise all our fiddly rules and sliding combat powers break down. ..../suckitude. Attempting to balance in all areas, at the cost of making the game lame, and not even achieving balance in the end, is what I call major fail. And played it for three years. </p><p></p><p>So I'll amend my prior post : "obtuse balance for the sake of balance" is what should NOT be in DDN. They've already admitted they have learned their lesson and will not attempt to do that again, so we can rest easy. (all that said, there were a number of great innovations in 4e that I'm glad are going to continue, like at-will spells, themes, backgrounds, etc)</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6072851, member: 6674889"] I don't know much about the era of the Rise of Pathfinder, but I know it's more "Dnd-esque" than 4e by a mile. That said, 4e is fun for what it is (a spin-off with a can of spray paint and a glued on label from another product, like Super Mario 2 if you know the history of that game : hint, it's not actually a Mario game, but it was still good nonetheless). D&D Next has to get the core 4 right. I don't want my "fighter" to be forced to be a "defender", or take this or that power. Maneuvers might only apply to a certain weapon, but I don't want a tagline in a maneuver to say : " you need this class feature of fighter/ranger to use it ". Maybe for a prestige class that's okay, but there were so many fiddly rules that interacted in wierd/unintuitive ways (like flying...eeesh. talk about the edition that killed flying). I'd be okay with wizards getting "fly" at 9th level instead of 5th, or reducing the duration or giving you less maneuverability than a VTOL jet, but not gimping the entire flying rules to say you need to land at the end of your turn even if you spent 12 levels and a PP to get your dragonborn to have wings. I detested 4e for this type of asinine limitations. Get rid of that type of rigid "balance", oooh all people have to be equally stuck to a 2-dimensional grid because otherwise all our fiddly rules and sliding combat powers break down. ..../suckitude. Attempting to balance in all areas, at the cost of making the game lame, and not even achieving balance in the end, is what I call major fail. And played it for three years. So I'll amend my prior post : "obtuse balance for the sake of balance" is what should NOT be in DDN. They've already admitted they have learned their lesson and will not attempt to do that again, so we can rest easy. (all that said, there were a number of great innovations in 4e that I'm glad are going to continue, like at-will spells, themes, backgrounds, etc) [/QUOTE]
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