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<blockquote data-quote="Neonchameleon" data-source="post: 6026436" data-attributes="member: 87792"><p>There is a style of DMing which I've seen described as 'Zipper DMing' (i.e. you didn't specify you put your junk away so you caugt it in...), and I feel that your complaints are heading towards that territory. Some things are so obvious that I don't want to have to bother spelling them out. If I'm using a grappling hook and rope to climb a wall, the how should be obvious. If I'm using a rope to tie someone up, I don't want to go into the complexities of Shibari in game. The ability for skills to (a) be used where what you are doing is obviousn and (b) be used for things your character would obviously know that you don't, I see as a positive.</p><p></p><p>And if prefab results solved the problem, why would you bother getting adventurers?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6026436, member: 87792"] There is a style of DMing which I've seen described as 'Zipper DMing' (i.e. you didn't specify you put your junk away so you caugt it in...), and I feel that your complaints are heading towards that territory. Some things are so obvious that I don't want to have to bother spelling them out. If I'm using a grappling hook and rope to climb a wall, the how should be obvious. If I'm using a rope to tie someone up, I don't want to go into the complexities of Shibari in game. The ability for skills to (a) be used where what you are doing is obviousn and (b) be used for things your character would obviously know that you don't, I see as a positive. And if prefab results solved the problem, why would you bother getting adventurers? [/QUOTE]
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