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Stuff that still bugs me about 4e
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<blockquote data-quote="Zsig" data-source="post: 4484380" data-attributes="member: 56809"><p>From what I can remember right now, the only things that bugs me about 4E are:</p><p></p><p>1) Clerics and their Gods. Basicly, the choice of your deity has no impact on your character... </p><p></p><p>2) Minions. I like the idea, but not the sort of attitude they lead the players into.</p><p></p><p>3) Ritual Scrolls. I'm fine with the books, but the scrolls make no sense. They cost the same as the books, you still need to spend material components, they have half casting time (which IMO is irrelevant since we're talking about rituals anyway), and ok, they can be used by anyone.</p><p></p><p>But then, honestly, why would an anti-social wizard on his solitary tower ever want to make a scroll which only purpose is to help those that need it? He wouldn't even get any profit by selling it!</p></blockquote><p></p>
[QUOTE="Zsig, post: 4484380, member: 56809"] From what I can remember right now, the only things that bugs me about 4E are: 1) Clerics and their Gods. Basicly, the choice of your deity has no impact on your character... 2) Minions. I like the idea, but not the sort of attitude they lead the players into. 3) Ritual Scrolls. I'm fine with the books, but the scrolls make no sense. They cost the same as the books, you still need to spend material components, they have half casting time (which IMO is irrelevant since we're talking about rituals anyway), and ok, they can be used by anyone. But then, honestly, why would an anti-social wizard on his solitary tower ever want to make a scroll which only purpose is to help those that need it? He wouldn't even get any profit by selling it! [/QUOTE]
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