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Stuff that still bugs me about 4e
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<blockquote data-quote="Treebore" data-source="post: 4485188" data-attributes="member: 10177"><p>Lets see, things I am not liking about 4E so far, and this includes game design of their modules. Keep of the Shadowfell, in particular.</p><p></p><p>So far I have only played 4E up to third level, and the following is what bugs me the most so far:</p><p></p><p>We have attempted to use our one a days/per encounters over 10 times each now, the most any of us have hit out of those 10+ times is 3. So we are thinking of having all such powers expended only on successful hits.</p><p></p><p>When the mage rolls 8 crappy rolls in a row THEY SUCK!!!</p><p></p><p>When the cleric fails half of their rolls in a tough combat things get uglier!</p><p></p><p>When the monsters have AC's an average of 2 to 4 points higher then your group does the encounter is going to SUCK!!</p><p></p><p>My parties AC's for those wearing armor, 17, 17, 18, 21</p><p></p><p>AC's of too many of our opponents, 19, 20, 22, and 24.</p><p></p><p>Plus they do more damage (2d8+ with crossbows! WTH!!!), slow us, and generally have more powers that handicap us better than what we do to them.</p><p></p><p>I am glad my group is good at teamwork and strategy. If we weren't I can see why so many have talked about PC kills and TPK's. Even as good as we are we have come close, mostly because of bad die rolls. Last night we had players missing 7 out of 8 rolls. The frickin combat lasted for 12 ROUNDS!!! We used many of our healing surges, our cleric was completely out!</p><p></p><p>The mage got off maybe 4 successful spells against at least 1 target. Plus I noticed their save defenses were several points better than most of our parties. Ours were mostly 11 to 13, theirs were often 15 or better. What is up with that?</p><p></p><p>So in 4E encounter design the bad guys have better AC, equal or better to hit rolls, do better damage over all, have similar HP's, better save defenses, and more crippling powers.</p><p></p><p>The only positive thing I can say is if these were 3E or earlier classes we would have definitely been TPKed. Several times. I guess thats a positive thing, I am not sure yet.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4485188, member: 10177"] Lets see, things I am not liking about 4E so far, and this includes game design of their modules. Keep of the Shadowfell, in particular. So far I have only played 4E up to third level, and the following is what bugs me the most so far: We have attempted to use our one a days/per encounters over 10 times each now, the most any of us have hit out of those 10+ times is 3. So we are thinking of having all such powers expended only on successful hits. When the mage rolls 8 crappy rolls in a row THEY SUCK!!! When the cleric fails half of their rolls in a tough combat things get uglier! When the monsters have AC's an average of 2 to 4 points higher then your group does the encounter is going to SUCK!! My parties AC's for those wearing armor, 17, 17, 18, 21 AC's of too many of our opponents, 19, 20, 22, and 24. Plus they do more damage (2d8+ with crossbows! WTH!!!), slow us, and generally have more powers that handicap us better than what we do to them. I am glad my group is good at teamwork and strategy. If we weren't I can see why so many have talked about PC kills and TPK's. Even as good as we are we have come close, mostly because of bad die rolls. Last night we had players missing 7 out of 8 rolls. The frickin combat lasted for 12 ROUNDS!!! We used many of our healing surges, our cleric was completely out! The mage got off maybe 4 successful spells against at least 1 target. Plus I noticed their save defenses were several points better than most of our parties. Ours were mostly 11 to 13, theirs were often 15 or better. What is up with that? So in 4E encounter design the bad guys have better AC, equal or better to hit rolls, do better damage over all, have similar HP's, better save defenses, and more crippling powers. The only positive thing I can say is if these were 3E or earlier classes we would have definitely been TPKed. Several times. I guess thats a positive thing, I am not sure yet. [/QUOTE]
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