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Stuff that still bugs me about 4e
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<blockquote data-quote="Gold Roger" data-source="post: 4486201" data-attributes="member: 33904"><p>The game feels rushed to me. Seriously, there's a lot of good ideas in 4e, but I feel a lot of it hasn't been tested enough. Some tangible effects that irk me in that department:</p><p></p><p>-Hitpoints seem to high. This has been a very minor issue to us so far, but i <strong>is</strong> noticeable ever so slightly and we are only level 3, and it's an issue that grows with the levels.</p><p></p><p>-Skill DCs and Skill challenges are a mess. As written Skill Challenges, even with the errata, don't improve a game they are used in.</p><p></p><p>There are many smaller such issues that don't come to mind right now, but that I feel all the time playing it. These are the only issues that really irritate me. Game fundamentals will be screwy for the lifetime of the edition.</p><p></p><p>At this time it's mostly a feeling, granted, but I don't expect it to be proven wrong.</p><p></p><p></p><p>Also bugging:</p><p></p><p>-Treasure/items are still very ingrained. It was said all that has to be adjusted to be able to ignore magic items are the boni from the +X items. However there's also masterwork armor that's assumed to be on the PC's and many minor things (critical hit dmg) that really add up on PC power.</p><p></p><p>-Designers already break the rules. Flat boni from items other than neck/armor/weapon where supposed to be a no go, yet, in the Adventurers Vault there are such items. I wasn't naive enough to believe this wouldn't happen, but that it would be in the first setting neutral supplement was a negative suprise.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 4486201, member: 33904"] The game feels rushed to me. Seriously, there's a lot of good ideas in 4e, but I feel a lot of it hasn't been tested enough. Some tangible effects that irk me in that department: -Hitpoints seem to high. This has been a very minor issue to us so far, but i [B]is[/B] noticeable ever so slightly and we are only level 3, and it's an issue that grows with the levels. -Skill DCs and Skill challenges are a mess. As written Skill Challenges, even with the errata, don't improve a game they are used in. There are many smaller such issues that don't come to mind right now, but that I feel all the time playing it. These are the only issues that really irritate me. Game fundamentals will be screwy for the lifetime of the edition. At this time it's mostly a feeling, granted, but I don't expect it to be proven wrong. Also bugging: -Treasure/items are still very ingrained. It was said all that has to be adjusted to be able to ignore magic items are the boni from the +X items. However there's also masterwork armor that's assumed to be on the PC's and many minor things (critical hit dmg) that really add up on PC power. -Designers already break the rules. Flat boni from items other than neck/armor/weapon where supposed to be a no go, yet, in the Adventurers Vault there are such items. I wasn't naive enough to believe this wouldn't happen, but that it would be in the first setting neutral supplement was a negative suprise. [/QUOTE]
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