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Stuff that works (or doesn't work) better in PBP than RL
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<blockquote data-quote="Reprisal" data-source="post: 686166" data-attributes="member: 1161"><p>I think one of the greatest benefits of a PBP game is the higher level of focus the game takes on. Getting off task is fairly difficult in a digital medium like a message board, or even mIRC. This has been one of the most ... prevalent problems that I've encounter around the table, and I'm looking forward to participating in an environment that can't get as distracting.</p><p></p><p>Also, I think the textual nature of the game allows for a more rounded approach to conflict resolution. Certainly, there are more answers to some encounters beyond rolling initiative, and I hope that PBP facilitates that more easily than around the table. It seems that in a slower environment, one can take some time to contemplate and construct a more elegant approach to something. This can be a clear advantage over having to roleplay by the seat of your pants and possibly get inconsistent session-to-session.</p><p></p><p>I'm still not certain how I'm going to handle combat when we get to it, but I think I'll keep it short and sweet to begin, just to see if how mechanical we can get with the rules... PBP doesn't seem to support full-on tactical combat in the way that around the table playing can, but I suppose there's always a trade off across mediums.</p><p></p><p>I don't really have anything innovative to share, but hey, I'm fairly inexperienced, but that doesn't mean I can't try right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p> - Rep.</p></blockquote><p></p>
[QUOTE="Reprisal, post: 686166, member: 1161"] I think one of the greatest benefits of a PBP game is the higher level of focus the game takes on. Getting off task is fairly difficult in a digital medium like a message board, or even mIRC. This has been one of the most ... prevalent problems that I've encounter around the table, and I'm looking forward to participating in an environment that can't get as distracting. Also, I think the textual nature of the game allows for a more rounded approach to conflict resolution. Certainly, there are more answers to some encounters beyond rolling initiative, and I hope that PBP facilitates that more easily than around the table. It seems that in a slower environment, one can take some time to contemplate and construct a more elegant approach to something. This can be a clear advantage over having to roleplay by the seat of your pants and possibly get inconsistent session-to-session. I'm still not certain how I'm going to handle combat when we get to it, but I think I'll keep it short and sweet to begin, just to see if how mechanical we can get with the rules... PBP doesn't seem to support full-on tactical combat in the way that around the table playing can, but I suppose there's always a trade off across mediums. I don't really have anything innovative to share, but hey, I'm fairly inexperienced, but that doesn't mean I can't try right? :cool: - Rep. [/QUOTE]
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