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Stuff that works (or doesn't work) better in PBP than RL
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<blockquote data-quote="reapersaurus" data-source="post: 686172" data-attributes="member: 1194"><p>internal monologues work GREAT.</p><p>Truly the major element that enhances the roleplaying on PbP's.</p><p></p><p>Everything about PbP's actually enhances the roleplay superior to tabletop gaming - the ability to phrase exactly what your character is doing (not having to rely on perception or guessing), the thought ballons, the extra time to craft the exact response, etc.</p><p></p><p>What doesn't work is animated OOC talk - people go out of their way to take things personally and in the wrong light when if it was in person, it would be a non-issue, or just part of the experience.</p><p></p><p>What also doesn't work is any connection to the rules - people are too willing to disengage themselves from the contructs of the rules as written, preferring to indulge in the entirely made-up world of the imagination that is required for a PbP (that, and the time and effort to run a tactical combat is herculean to pull off).</p><p></p><p>What also doesn't work is actually being able to complete a game - the pace of PbP's is too slow to retain DM AND player interest for the long haul, so it's too hard to finish up anything.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 686172, member: 1194"] internal monologues work GREAT. Truly the major element that enhances the roleplaying on PbP's. Everything about PbP's actually enhances the roleplay superior to tabletop gaming - the ability to phrase exactly what your character is doing (not having to rely on perception or guessing), the thought ballons, the extra time to craft the exact response, etc. What doesn't work is animated OOC talk - people go out of their way to take things personally and in the wrong light when if it was in person, it would be a non-issue, or just part of the experience. What also doesn't work is any connection to the rules - people are too willing to disengage themselves from the contructs of the rules as written, preferring to indulge in the entirely made-up world of the imagination that is required for a PbP (that, and the time and effort to run a tactical combat is herculean to pull off). What also doesn't work is actually being able to complete a game - the pace of PbP's is too slow to retain DM AND player interest for the long haul, so it's too hard to finish up anything. [/QUOTE]
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