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Stuff that works (or doesn't work) better in PBP than RL
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<blockquote data-quote="Creamsteak" data-source="post: 693941" data-attributes="member: 552"><p>This is pretty much the only comment I feel should be made. Players are more responsible in PbP. I know how to carry myself better as a player, adding story elements and letting players know the difference between my characters opinions of their characters and my opinions of them. Take a look at my work in the Psionicle if you don't understand what I'm refering too. I have taken a great deal of interest into developing different relationships with each character involved in the game, specifically to enhance the overall game. In my solo game (yet to begin), I'm very much responsible for 50% of the game, but in other games, I'm still responsible for at least my share of the total work.</p><p></p><p>I believe in doing everything that 'bogs down' a tabletop game 10 times as much in PbP, because it bogs no-person down. I can throw as many as 4 fully developed NPCs at a group of players per real life session, and have them as more than just 'named characters' which is what some players seem to think NPCs are. In this medium, PbP, I can actually throw 2-4 NPCs at a group over the course of 4 of my posts, and either they hit or miss with the group.</p><p></p><p>The general concensus that I've reached is that players <strong>MUST</strong> take the responsibility upon themselves to fully develop the elements they have. Those elements are specific to the character, but the DM cannot 'give' you those elements. A DM can look at a players face in a table top game, and determine where their attitude is headed, but in PbP you must speak out with these things, and still do everything else required to developing a character.</p><p></p><p>That's just IMHO.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 693941, member: 552"] This is pretty much the only comment I feel should be made. Players are more responsible in PbP. I know how to carry myself better as a player, adding story elements and letting players know the difference between my characters opinions of their characters and my opinions of them. Take a look at my work in the Psionicle if you don't understand what I'm refering too. I have taken a great deal of interest into developing different relationships with each character involved in the game, specifically to enhance the overall game. In my solo game (yet to begin), I'm very much responsible for 50% of the game, but in other games, I'm still responsible for at least my share of the total work. I believe in doing everything that 'bogs down' a tabletop game 10 times as much in PbP, because it bogs no-person down. I can throw as many as 4 fully developed NPCs at a group of players per real life session, and have them as more than just 'named characters' which is what some players seem to think NPCs are. In this medium, PbP, I can actually throw 2-4 NPCs at a group over the course of 4 of my posts, and either they hit or miss with the group. The general concensus that I've reached is that players [b]MUST[/b] take the responsibility upon themselves to fully develop the elements they have. Those elements are specific to the character, but the DM cannot 'give' you those elements. A DM can look at a players face in a table top game, and determine where their attitude is headed, but in PbP you must speak out with these things, and still do everything else required to developing a character. That's just IMHO. [/QUOTE]
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