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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Stuff You'd Like from OD&D, AD&D, Holmes, B/X, BECMI, RC?
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<blockquote data-quote="Celebrim" data-source="post: 5785136" data-attributes="member: 4937"><p>I do miss some things. Mind you, I don't necessarily want to see them come back, because they would add complexity to a system that at present can't handle any more or they have other drawbacks, but I do miss them.</p><p></p><p>1) Random stat generation.</p><p>2) Casting times.</p><p>3) Weapon vs. AC modifiers</p><p>4) Facing</p><p>5) Separate declaration, movement, and attack phases.</p><p>6) Simultaneous resolution.</p><p>7) When it was sufficient to stat an NPC by simply going 'F8'.</p><p>8) Formal morale system</p><p>9) Followers, strongholds, ability to collect taxes, etc. once you hit the 'paragon tier', and similar stuff that caused the informal tiers to feel more different than formal tiers do now.</p><p>10) Gygax's wierd editting that made everything impossible to find, but filled the books with esoteric knowledge and secrets to discover - made all that much better by his wit, verve, and rich archaic language. Modern books are so clinical and dull by comparison.</p><p>11) 0th level characters</p><p>12) Psionics as a magic system that's not dependent (largely) on character level, rather than simply another profession.</p><p>13) Hit dice caps.</p><p>14) Saving throw DC's that decrease as you level, rather than increase.</p><p>15) The 'do it yourself' artifact tables that empowered your campaign to be different than anyone elses.</p><p>16) % in lair, number appearing, individual and group treasure types, wandering monsters, treasure tables, true random treasure generation, random dungeon generators and the rest of the built in sandbox peraphenalia of AD&D.</p><p>17) Gestalt multiclassing for demihumans.</p><p>18) Exponentially increasing XP/level rather than linear.</p><p></p><p>There are of course things I liked about the old systems that have stuck around, but every once in a while I want to bring some old concept back because I miss some of the depth it brought to certain situations or the ease it brought to others. But then I realize I'd have to throw some more modern complexity out and I sigh. There are times when I think that the future really is in digital table tops, the way games like Risk are simply better on a computer.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5785136, member: 4937"] I do miss some things. Mind you, I don't necessarily want to see them come back, because they would add complexity to a system that at present can't handle any more or they have other drawbacks, but I do miss them. 1) Random stat generation. 2) Casting times. 3) Weapon vs. AC modifiers 4) Facing 5) Separate declaration, movement, and attack phases. 6) Simultaneous resolution. 7) When it was sufficient to stat an NPC by simply going 'F8'. 8) Formal morale system 9) Followers, strongholds, ability to collect taxes, etc. once you hit the 'paragon tier', and similar stuff that caused the informal tiers to feel more different than formal tiers do now. 10) Gygax's wierd editting that made everything impossible to find, but filled the books with esoteric knowledge and secrets to discover - made all that much better by his wit, verve, and rich archaic language. Modern books are so clinical and dull by comparison. 11) 0th level characters 12) Psionics as a magic system that's not dependent (largely) on character level, rather than simply another profession. 13) Hit dice caps. 14) Saving throw DC's that decrease as you level, rather than increase. 15) The 'do it yourself' artifact tables that empowered your campaign to be different than anyone elses. 16) % in lair, number appearing, individual and group treasure types, wandering monsters, treasure tables, true random treasure generation, random dungeon generators and the rest of the built in sandbox peraphenalia of AD&D. 17) Gestalt multiclassing for demihumans. 18) Exponentially increasing XP/level rather than linear. There are of course things I liked about the old systems that have stuck around, but every once in a while I want to bring some old concept back because I miss some of the depth it brought to certain situations or the ease it brought to others. But then I realize I'd have to throw some more modern complexity out and I sigh. There are times when I think that the future really is in digital table tops, the way games like Risk are simply better on a computer. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Stuff You'd Like from OD&D, AD&D, Holmes, B/X, BECMI, RC?
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