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Stun: a guide on how to avoid it ?
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<blockquote data-quote="jbear" data-source="post: 5228722" data-attributes="member: 75065"><p>I don' t think he is the DM, so that probably is beyond his sphere of possibilities. I know if my players complained about Stun, I'd tell them to stop whining and suck it up.</p><p></p><p>Here is some stuff a rogue can do to make Stun more difficult to affect them. Obviously not an Optimised build, but you might see something useful you had otherwised looked over. More relevant is the Magic Items at the bottom of the build. All are your level or lower, so well within your reach. They are all focused on SThrows, several of which can be used as no actions. Perhaps the most interesting is the Will Potion which you can take proactively and interrupt a hit you take to will that is going to Stun you, boosting your will defense up to 25. 100gp. </p><p></p><p>I doubt you are a drow, however, obviously a CHA rogue is going to have higher will defense... so...anyway:</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 6</p><p>Drow, Rogue</p><p>Rogue Tactics: Artful Dodger</p><p>Rogue: Sharpshooter Talent</p><p>Sharpshooter Talent: Sharpshooter Talent (Crossbow)</p><p>Darkfire: Darkfire Charisma</p><p>Background: Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 13, Dex 19, Int 8, Wis 10, Cha 19.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 11, Con 13, Dex 16, Int 8, Wis 10, Cha 16.</p><p></p><p></p><p>AC: 20 Fort: 15 Reflex: 20 Will: 18</p><p>HP: 50 Surges: 7 Surge Value: 12</p><p></p><p>TRAINED SKILLS</p><p>Stealth +14, Thievery +12, Perception +8, Bluff +12, Intimidate +14, Athletics +8</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +7, Arcana +2, Diplomacy +7, Dungeoneering +3, Endurance +4, Heal +3, History +2, Insight +3, Nature +3, Religion +2, Streetwise +7</p><p></p><p>FEATS</p><p>Level 1: Courageous Example</p><p>Level 2: Courageous Heart</p><p>Level 4: Instinctive Darkness</p><p>Level 6: Ruthless Hunter</p><p></p><p>POWERS</p><p>Rogue at-will 1: Sly Flourish</p><p>Rogue at-will 1: Deft Strike</p><p>Rogue encounter 1: Shadow Strike</p><p>Rogue daily 1: Blinding Barrage</p><p>Rogue utility 2: Fleeting Ghost</p><p>Rogue encounter 3: Low Slash</p><p>Rogue daily 5: Go for the Eyes</p><p>Rogue utility 6: Slippery Mind</p><p></p><p>ITEMS</p><p>Amulet of Mental Resolve +1, Amulet of Resolution +1, Brooch of No Regrets +1, Cloak of Distortion +1, Delver's Leather Armor +1, Flowform Leather Armor +1, Gambler's Suit Leather Armor +2, Suppression Hand Crossbow +1, Songbow of Vanishment Hand Crossbow +1, Phylactery of Action (heroic tier), Elixir of Will (level 8) (3), Madstone (heroic tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="jbear, post: 5228722, member: 75065"] I don' t think he is the DM, so that probably is beyond his sphere of possibilities. I know if my players complained about Stun, I'd tell them to stop whining and suck it up. Here is some stuff a rogue can do to make Stun more difficult to affect them. Obviously not an Optimised build, but you might see something useful you had otherwised looked over. More relevant is the Magic Items at the bottom of the build. All are your level or lower, so well within your reach. They are all focused on SThrows, several of which can be used as no actions. Perhaps the most interesting is the Will Potion which you can take proactively and interrupt a hit you take to will that is going to Stun you, boosting your will defense up to 25. 100gp. I doubt you are a drow, however, obviously a CHA rogue is going to have higher will defense... so...anyway: ====== Created Using Wizards of the Coast D&D Character Builder ====== level 6 Drow, Rogue Rogue Tactics: Artful Dodger Rogue: Sharpshooter Talent Sharpshooter Talent: Sharpshooter Talent (Crossbow) Darkfire: Darkfire Charisma Background: Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit) FINAL ABILITY SCORES Str 11, Con 13, Dex 19, Int 8, Wis 10, Cha 19. STARTING ABILITY SCORES Str 11, Con 13, Dex 16, Int 8, Wis 10, Cha 16. AC: 20 Fort: 15 Reflex: 20 Will: 18 HP: 50 Surges: 7 Surge Value: 12 TRAINED SKILLS Stealth +14, Thievery +12, Perception +8, Bluff +12, Intimidate +14, Athletics +8 UNTRAINED SKILLS Acrobatics +7, Arcana +2, Diplomacy +7, Dungeoneering +3, Endurance +4, Heal +3, History +2, Insight +3, Nature +3, Religion +2, Streetwise +7 FEATS Level 1: Courageous Example Level 2: Courageous Heart Level 4: Instinctive Darkness Level 6: Ruthless Hunter POWERS Rogue at-will 1: Sly Flourish Rogue at-will 1: Deft Strike Rogue encounter 1: Shadow Strike Rogue daily 1: Blinding Barrage Rogue utility 2: Fleeting Ghost Rogue encounter 3: Low Slash Rogue daily 5: Go for the Eyes Rogue utility 6: Slippery Mind ITEMS Amulet of Mental Resolve +1, Amulet of Resolution +1, Brooch of No Regrets +1, Cloak of Distortion +1, Delver's Leather Armor +1, Flowform Leather Armor +1, Gambler's Suit Leather Armor +2, Suppression Hand Crossbow +1, Songbow of Vanishment Hand Crossbow +1, Phylactery of Action (heroic tier), Elixir of Will (level 8) (3), Madstone (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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