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Stun is Fun
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<blockquote data-quote="Amaroq" data-source="post: 5094975" data-attributes="member: 15470"><p>All math aside, I think how "fun" this is is going to depend on the build of the party.</p><p></p><p>For example, a friend of mine just built up a 3rd-level Warlord who dishes out about 4 saving throws per encounter:</p><p></p><p>She's got the feat which lets her grant a Save along with her Inspiring Word Minor</p><p>She took the L2 utility which grants a Save as a Minor</p><p>She took the L3 encounter which grants a Save on Hit with a Standard</p><p></p><p>As a DM, I'd have no problem tossing a "Stun (save ends)" or "Dominate (save ends)" at somebody else in the group, because it would give her something awesome to do with her turn.</p><p></p><p>On the other hand, if a party doesn't dish much extra saving, and is having to rely on the Standard action "grant an extra save", yeah, I do think that's much less fun, with the party likely to get quite frustrated by it.</p><p></p><p>I'm certainly not arguing for a "Stun at-will, stun interrupt" monster, that's just awful, and I can't imagine it being fun in any meaningful way.</p><p></p><p>But a "Stun (save ends) on crit" monster, or "Stun (save ends) as encounter power" monster, maybe even up to a 5-6 recharge power - that can certainly be fun.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5094975, member: 15470"] All math aside, I think how "fun" this is is going to depend on the build of the party. For example, a friend of mine just built up a 3rd-level Warlord who dishes out about 4 saving throws per encounter: She's got the feat which lets her grant a Save along with her Inspiring Word Minor She took the L2 utility which grants a Save as a Minor She took the L3 encounter which grants a Save on Hit with a Standard As a DM, I'd have no problem tossing a "Stun (save ends)" or "Dominate (save ends)" at somebody else in the group, because it would give her something awesome to do with her turn. On the other hand, if a party doesn't dish much extra saving, and is having to rely on the Standard action "grant an extra save", yeah, I do think that's much less fun, with the party likely to get quite frustrated by it. I'm certainly not arguing for a "Stun at-will, stun interrupt" monster, that's just awful, and I can't imagine it being fun in any meaningful way. But a "Stun (save ends) on crit" monster, or "Stun (save ends) as encounter power" monster, maybe even up to a 5-6 recharge power - that can certainly be fun. [/QUOTE]
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