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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stun/Paralysis effects
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4004316" data-attributes="member: 710"><p>Bad things should happen to the characters, not to the player. </p><p>A bad thing happening to a player is not playing. A bad thing happening to a character is taking damage, having to overcome a nasty poison or what-you-have. The key thing is to have things that are bad for the character, but they shouldn't be bad - in a pure "game" sense - to the player. </p><p></p><p>Some players might "whine" if their character takes severe damage, loses his favourite magical item/animal companion or if his characters favorite contact is kidnapped/murdered. But that's "okay", from the game point of view. Because he can still do things about it. But if something means he is "out of the game", because he can't do anything but watch, that's bad.</p><p></p><p>Compare it to another game type: Card Games. It's unfortunate to get a bad hand of cards. But imagine if a bad hand of cards you don't participate in the game at all! (I know there are popular card games that allow for this to happen. But that doesn't mean that if you'd design a new game, you would try to achieve this again.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4004316, member: 710"] Bad things should happen to the characters, not to the player. A bad thing happening to a player is not playing. A bad thing happening to a character is taking damage, having to overcome a nasty poison or what-you-have. The key thing is to have things that are bad for the character, but they shouldn't be bad - in a pure "game" sense - to the player. Some players might "whine" if their character takes severe damage, loses his favourite magical item/animal companion or if his characters favorite contact is kidnapped/murdered. But that's "okay", from the game point of view. Because he can still do things about it. But if something means he is "out of the game", because he can't do anything but watch, that's bad. Compare it to another game type: Card Games. It's unfortunate to get a bad hand of cards. But imagine if a bad hand of cards you don't participate in the game at all! (I know there are popular card games that allow for this to happen. But that doesn't mean that if you'd design a new game, you would try to achieve this again.) [/QUOTE]
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Stun/Paralysis effects
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