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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stun/Paralysis effects
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4004498" data-attributes="member: 5143"><p>Not with us. Yes, we are worried about dying. However, some players are just more interested in their characters and the game in general. Some players will sit there on the edge of their seat watching the rest of the group fight the monster hoping that they win before their character dies.</p><p></p><p>Others will say "I'm out for how long? More than 10 rounds? Does anyone have a way to dispel it before then? No? Ok. Well, I'm going to pull out my Nintendo DS while you guys fight this battle, there's nothing I can do."</p><p></p><p>Yes, it IS exciting to be down to the wire and realize that with 3 party members paralyzed that suddenly you have almost no chance whatsoever unless you work together REALLY well AND luck is on your side. However, this sense of excitement comes almost every time you fight something you know is really hard. It doesn't have to come from being held, stunned, or paralyzed. Simply dropping 2 of the party members to negative hitpoints can have the same effect. However, the players know they could be healed at any moment (or maybe use a second wind, not sure if you can while unconscious).</p><p></p><p>It's about the difficulty, not about the specific effect. </p><p></p><p></p><p>You only know the reasons are gamist because you have been reading the message boards and reading the behind the scenes articles. Most people won't. Or at least they'll forget about it very quickly because it isn't that big of a deal. For instance, in 3.5 edition Hold Person was given a save every round because it was no fun to sit there for the entire combat unable to do anything.</p><p></p><p>I don't know anyone who sits around the table and says "Damn saving throw that I get every round to get rid of Hold Person. I wish it would go back to before when I had no way of getting out of this. It was put in for entirely gamist reasons." Everyone simply says "I hope I make this roll so I can go back to helping the party as they will need my help."</p><p></p><p>From all the playtest reports being unable to take Opportunity Attacks will be fairly bad for everyone as it appears to be a fairly large source of damage(fighters being able to take Opportunity Attacks against creatures if they attack someone other than them, rangers being able to take Opportunity Attacks when they are shot at with a ranged weapon, dragons being able to take an Opportunity Attack when they are flanked, etc.) Being unable to activate immediate actions sounds like it will take away a lot of protection and defense related effects that may cause PCs to die. Daze doesn't sound like a good thing to happen to your party.</p><p></p><p></p><p>You're right. In an online game if I'm completely paralyzed for 4 rounds of combat, it takes maybe 8-10 seconds before I can move again. Vs 45 minutes to an hour in a tabletop game. Big difference. That's why they are trying to close the gap to ONLY 10 seconds vs 15 minutes.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4004498, member: 5143"] Not with us. Yes, we are worried about dying. However, some players are just more interested in their characters and the game in general. Some players will sit there on the edge of their seat watching the rest of the group fight the monster hoping that they win before their character dies. Others will say "I'm out for how long? More than 10 rounds? Does anyone have a way to dispel it before then? No? Ok. Well, I'm going to pull out my Nintendo DS while you guys fight this battle, there's nothing I can do." Yes, it IS exciting to be down to the wire and realize that with 3 party members paralyzed that suddenly you have almost no chance whatsoever unless you work together REALLY well AND luck is on your side. However, this sense of excitement comes almost every time you fight something you know is really hard. It doesn't have to come from being held, stunned, or paralyzed. Simply dropping 2 of the party members to negative hitpoints can have the same effect. However, the players know they could be healed at any moment (or maybe use a second wind, not sure if you can while unconscious). It's about the difficulty, not about the specific effect. You only know the reasons are gamist because you have been reading the message boards and reading the behind the scenes articles. Most people won't. Or at least they'll forget about it very quickly because it isn't that big of a deal. For instance, in 3.5 edition Hold Person was given a save every round because it was no fun to sit there for the entire combat unable to do anything. I don't know anyone who sits around the table and says "Damn saving throw that I get every round to get rid of Hold Person. I wish it would go back to before when I had no way of getting out of this. It was put in for entirely gamist reasons." Everyone simply says "I hope I make this roll so I can go back to helping the party as they will need my help." From all the playtest reports being unable to take Opportunity Attacks will be fairly bad for everyone as it appears to be a fairly large source of damage(fighters being able to take Opportunity Attacks against creatures if they attack someone other than them, rangers being able to take Opportunity Attacks when they are shot at with a ranged weapon, dragons being able to take an Opportunity Attack when they are flanked, etc.) Being unable to activate immediate actions sounds like it will take away a lot of protection and defense related effects that may cause PCs to die. Daze doesn't sound like a good thing to happen to your party. You're right. In an online game if I'm completely paralyzed for 4 rounds of combat, it takes maybe 8-10 seconds before I can move again. Vs 45 minutes to an hour in a tabletop game. Big difference. That's why they are trying to close the gap to ONLY 10 seconds vs 15 minutes. [/QUOTE]
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