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Stun/Paralysis effects
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<blockquote data-quote="small pumpkin man" data-source="post: 4004505" data-attributes="member: 57910"><p>Except Mind flayers are a creation unique to D&D, so this essentially boils down to "because it was always like that". Seriously, in game the difference between "take penalties, open to sneak attack and can't act" of 3.x and "take penalties, open to sneak attack and can take fewer actions" of 4e just isn't enough to justify not changing if there's a good reason, which there is.</p><p></p><p>If the player is the type who enjoys talking tactics and helping the other players, yes, absolutely, they still have things they can do, but the game is stil actively hindering them from helping and enjoying themselves, which to anyone who doesn't enjoy that, will bring them out.</p><p></p><p>And sure, other people are having fun, but would their fun be that much lessoned if stun gave large penalties, and still allowed people to take some actions?</p><p></p><p>Gamist? as in <em>more fun</em>? yeah, damn those gamists. Look, this isn't about making fights easier, or "coddling" people, it's about making people <em>feel</em> like they have options and control, even if they don't. </p><p></p><p>Nauseated is better than dazed or feared, because even if you can't actually doing anything with that move action, it still feels like you <em>might</em>, you're still in control of what the character does, which makes the game more engaging and fun.</p><p></p><p>Not to mention you're being a complete grognard with the whole "I couldn't do this last edition, so anything I do with the ability is meaningless" hyperbole, as has been said before, if stun is the only way you think mind blast could possibly be portrayed justly, you should just keep on playing 3.x, the designers aren't going to keep any sacred cows around just for you nostaglia.</p><p></p><p>Shenanigans. The threat is only slightly lessoned, it just <em>feels</em> lessoned because you feel like you have more control, and the "independent reality" isn't touched at all, (to use comics terminology) it's a reboot, not a retcon, continuity doesn't apply, and there's no other reason to keep stun the way it is.</p><p></p><p>I see it as another example of 4e going in the right direction, removing the large swathes of time when only busybodies like myself actually derive any fun from the game itself, as opposed to just enjoying themselves by hanging around with thier friends.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4004505, member: 57910"] Except Mind flayers are a creation unique to D&D, so this essentially boils down to "because it was always like that". Seriously, in game the difference between "take penalties, open to sneak attack and can't act" of 3.x and "take penalties, open to sneak attack and can take fewer actions" of 4e just isn't enough to justify not changing if there's a good reason, which there is. If the player is the type who enjoys talking tactics and helping the other players, yes, absolutely, they still have things they can do, but the game is stil actively hindering them from helping and enjoying themselves, which to anyone who doesn't enjoy that, will bring them out. And sure, other people are having fun, but would their fun be that much lessoned if stun gave large penalties, and still allowed people to take some actions? Gamist? as in [i]more fun[/i]? yeah, damn those gamists. Look, this isn't about making fights easier, or "coddling" people, it's about making people [i]feel[/i] like they have options and control, even if they don't. Nauseated is better than dazed or feared, because even if you can't actually doing anything with that move action, it still feels like you [i]might[/i], you're still in control of what the character does, which makes the game more engaging and fun. Not to mention you're being a complete grognard with the whole "I couldn't do this last edition, so anything I do with the ability is meaningless" hyperbole, as has been said before, if stun is the only way you think mind blast could possibly be portrayed justly, you should just keep on playing 3.x, the designers aren't going to keep any sacred cows around just for you nostaglia. Shenanigans. The threat is only slightly lessoned, it just [i]feels[/i] lessoned because you feel like you have more control, and the "independent reality" isn't touched at all, (to use comics terminology) it's a reboot, not a retcon, continuity doesn't apply, and there's no other reason to keep stun the way it is. I see it as another example of 4e going in the right direction, removing the large swathes of time when only busybodies like myself actually derive any fun from the game itself, as opposed to just enjoying themselves by hanging around with thier friends. [/QUOTE]
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