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Stun/Paralysis effects
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<blockquote data-quote="Cadfan" data-source="post: 4004543" data-attributes="member: 40961"><p>I have to interject to comment on this point.</p><p></p><p>I've said this before and I'll say it again- There are some people who should not read the 4e previews. They should not read the design diaries. In general, they should stay as far away as possible from anything that indicates the reasoning or the design decisions that make up the games they play.</p><p></p><p>Not because we don't want them here. It isn't a slur on them.</p><p></p><p>But designer diaries and previews that explain why changes were made are a manner of metaphorically revealing what's behind the curtain at a magic show. For some people, seeing how the magician did his trick makes it cooler. They love magicians who happily reveal their secrets, because knowing how it happened makes it all the more impressive to them. </p><p></p><p>For other people, seeing behind the curtain ruins the trick. Once they know how things happened, or why things happened, they lose their sense of wonder. In RPG terms, they lose their sense of immersion.</p><p></p><p>If you are one of those people, why are you here? You're just ruining your own fun. Seriously consider just sitting out until the release of 4e, and enjoying it for what it is.</p><p></p><p>On the specific point, the mindflayer's mind blast: An area of effect attack that dazes everyone inside is NOT a weak attack. It has the potential to deny an entire round of combat to the PCs. That's an entire round of the mindflayer's allies chewing on the PCs heads while the PCs do nothing. And if you've got, say, TWO mindflayers, it just gets worse.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4004543, member: 40961"] I have to interject to comment on this point. I've said this before and I'll say it again- There are some people who should not read the 4e previews. They should not read the design diaries. In general, they should stay as far away as possible from anything that indicates the reasoning or the design decisions that make up the games they play. Not because we don't want them here. It isn't a slur on them. But designer diaries and previews that explain why changes were made are a manner of metaphorically revealing what's behind the curtain at a magic show. For some people, seeing how the magician did his trick makes it cooler. They love magicians who happily reveal their secrets, because knowing how it happened makes it all the more impressive to them. For other people, seeing behind the curtain ruins the trick. Once they know how things happened, or why things happened, they lose their sense of wonder. In RPG terms, they lose their sense of immersion. If you are one of those people, why are you here? You're just ruining your own fun. Seriously consider just sitting out until the release of 4e, and enjoying it for what it is. On the specific point, the mindflayer's mind blast: An area of effect attack that dazes everyone inside is NOT a weak attack. It has the potential to deny an entire round of combat to the PCs. That's an entire round of the mindflayer's allies chewing on the PCs heads while the PCs do nothing. And if you've got, say, TWO mindflayers, it just gets worse. [/QUOTE]
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