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Stun/Paralysis effects
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<blockquote data-quote="jaer" data-source="post: 4006665" data-attributes="member: 57861"><p>Couple of questions about the "nerfage" of the mind flayer's ability...</p><p></p><p>- Do we know that there still is a stun effect? Anything about it? Perhaps stun is very short in all instances, 1 or 2 rounds.</p><p></p><p>- Do we know what Daze does? How long it lasts? What removes it? We have an idea from the DDM. Sounds like it could last a while on some characters. Makes it a decent 1 per encounter ability if it sticks around.</p><p></p><p>- Do we know what level the Mind Flayer is? On a 1-20 scale, the CR 8 mind flayer was pretty potent, fighting characters well into their career, especially if the flayer had some thralls with him, basically making it a ECL 10 (characters who are half way through their career). If the Flayer is level 8 on a 1-30 scale, he's has thralls with him and is fighting characters not even 1/3 through their career. In this case, the mind blast did not get 'nerfed', it got altered so it is appropriate to the challenge of the creature.</p><p></p><p>Most of the disccusion about whether the flayer is now too weak due to the change in the power seems premature. There just isn't enough info to know if this weakened the creature. Now, the arguement that they lost the horror element, the ability to make the players quake in their boots as they stood stunned and fairly defenseless, that is a fair arguement.</p><p></p><p>Of course, I'd rather the average flayer not be a creature of absolute horror and TPKing. I think they should feared because they can dominate and enslave creatures easily, and that the average flayer is more than a match for the average human. But I think the total mind-crushing power should be left for the more-than-average speciment, left for when psions make their return and some class levels can be added.</p></blockquote><p></p>
[QUOTE="jaer, post: 4006665, member: 57861"] Couple of questions about the "nerfage" of the mind flayer's ability... - Do we know that there still is a stun effect? Anything about it? Perhaps stun is very short in all instances, 1 or 2 rounds. - Do we know what Daze does? How long it lasts? What removes it? We have an idea from the DDM. Sounds like it could last a while on some characters. Makes it a decent 1 per encounter ability if it sticks around. - Do we know what level the Mind Flayer is? On a 1-20 scale, the CR 8 mind flayer was pretty potent, fighting characters well into their career, especially if the flayer had some thralls with him, basically making it a ECL 10 (characters who are half way through their career). If the Flayer is level 8 on a 1-30 scale, he's has thralls with him and is fighting characters not even 1/3 through their career. In this case, the mind blast did not get 'nerfed', it got altered so it is appropriate to the challenge of the creature. Most of the disccusion about whether the flayer is now too weak due to the change in the power seems premature. There just isn't enough info to know if this weakened the creature. Now, the arguement that they lost the horror element, the ability to make the players quake in their boots as they stood stunned and fairly defenseless, that is a fair arguement. Of course, I'd rather the average flayer not be a creature of absolute horror and TPKing. I think they should feared because they can dominate and enslave creatures easily, and that the average flayer is more than a match for the average human. But I think the total mind-crushing power should be left for the more-than-average speciment, left for when psions make their return and some class levels can be added. [/QUOTE]
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