Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stun/Paralysis effects
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4011004" data-attributes="member: 4937"><p>I agree with you that to a certain extent a person's personality will determine what sort of game experiences that a person gravitates too. Obviously, a person concerned that they can't be successful often enough in D&D is probably going to get very disgusted with CoC. Presumably its possible that people who really love CoC can't tolerate the sometimes campy, cheesy, high heroics of D&D and the seemingly impossible things hit points allow you to do (like ignore a man with a crossbow pointed at you, or fall 200' on to rocks and then run away at top speed immediately). </p><p></p><p>And I agree that people gravitate to the game experiences that they enjoy, and obviously (since I described it) I agree that 'Save or Die' works against D&D's default experience, and I agree that D&D's default experience is quite fun. And, in full disclosure, I'm the sort - either as a player or DM - that has a much higher tolerance for PC's scrapping to get buy, running scared of monsters, and generally living in a world where they aren't necessarily the most dangerous thing that exists. Or at least, I have more tolerance of that sort of thing than some. </p><p></p><p>But removing the mechanic is IMO, no solution at all. Because, as I've described and as the 4E designers obviously seem to recognize, the problem is bigger than 'Save or Die'. The problem is 'Save or Condition'. It goes right around the hit point mechanic. The obvious easy thing to do is get rid of the mechanic, but I think that as an inevitable consequence of play conditions are going to show up. If they don't, the game being played is rather shallow and I think becomes uninteresting faster. I'm not sure I can think of a single mature RPG system that didn't have conditions. I certainly can't think of a single peice of fantasy literature where the heroes don't suffer from various conditions, or where Wizards can't impose conditions on thier foes.</p><p></p><p>No, the real solution is _fix the problem_. Removing conditions doesn't fix the problem. It just creates new ones.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4011004, member: 4937"] I agree with you that to a certain extent a person's personality will determine what sort of game experiences that a person gravitates too. Obviously, a person concerned that they can't be successful often enough in D&D is probably going to get very disgusted with CoC. Presumably its possible that people who really love CoC can't tolerate the sometimes campy, cheesy, high heroics of D&D and the seemingly impossible things hit points allow you to do (like ignore a man with a crossbow pointed at you, or fall 200' on to rocks and then run away at top speed immediately). And I agree that people gravitate to the game experiences that they enjoy, and obviously (since I described it) I agree that 'Save or Die' works against D&D's default experience, and I agree that D&D's default experience is quite fun. And, in full disclosure, I'm the sort - either as a player or DM - that has a much higher tolerance for PC's scrapping to get buy, running scared of monsters, and generally living in a world where they aren't necessarily the most dangerous thing that exists. Or at least, I have more tolerance of that sort of thing than some. But removing the mechanic is IMO, no solution at all. Because, as I've described and as the 4E designers obviously seem to recognize, the problem is bigger than 'Save or Die'. The problem is 'Save or Condition'. It goes right around the hit point mechanic. The obvious easy thing to do is get rid of the mechanic, but I think that as an inevitable consequence of play conditions are going to show up. If they don't, the game being played is rather shallow and I think becomes uninteresting faster. I'm not sure I can think of a single mature RPG system that didn't have conditions. I certainly can't think of a single peice of fantasy literature where the heroes don't suffer from various conditions, or where Wizards can't impose conditions on thier foes. No, the real solution is _fix the problem_. Removing conditions doesn't fix the problem. It just creates new ones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stun/Paralysis effects
Top