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Stun timing
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<blockquote data-quote="Seravin" data-source="post: 1848786" data-attributes="member: 6783"><p>In my game he would have been stunned, but it seems like he might have been technically correct.</p><p></p><p>Normally the duration of a spell starts and ends on the caster's turn (summon monster, silent image, heat metal, etc). </p><p>Re-reading the PW Stun spell, it says the duration lasts for x rounds, not that the victim is stunned for x rounds. </p><p>So, two full rounds of the spell did pass; however the wizard certainly didn't get two full rounds of effect from the spell. </p><p></p><p>I can't back this up with a source, but in our games if a character (or monster) is inflicted with a condition for 'x' amount of time (stun, shaken, etc), the countdown is based on the character's turn - so everyone is affected equally. It never occurred to us to play it any other way.</p><p></p><p>As an in-house tool we generally we grab a ten-sider and use that as our countdown for the effect (in your example the character would have placed it with a 2 face up. On his turn in the first round, he would have then put the 1 face up. In round 2 he would have taken the die away, and he would have been free to act in round 3).</p><p></p><p>Two miscellaneous notes.</p><p>1. The character shouldn't have known how long he was stunned. Pg 176 of the PHB under Duration - It specifically used PW Stun as an example of a random duration that is kept secret from the players. I generally don't keep the duration from the players unless it's a particularly climactic fight.</p><p></p><p>2. You may want to tell your group that you're uncomfortable with them taking feats out of 3rd party sources and that every feat has to be pre-approved, not just the source. It wouldn't be out of bounds to question the player on how they envision the feat working for them either.</p></blockquote><p></p>
[QUOTE="Seravin, post: 1848786, member: 6783"] In my game he would have been stunned, but it seems like he might have been technically correct. Normally the duration of a spell starts and ends on the caster's turn (summon monster, silent image, heat metal, etc). Re-reading the PW Stun spell, it says the duration lasts for x rounds, not that the victim is stunned for x rounds. So, two full rounds of the spell did pass; however the wizard certainly didn't get two full rounds of effect from the spell. I can't back this up with a source, but in our games if a character (or monster) is inflicted with a condition for 'x' amount of time (stun, shaken, etc), the countdown is based on the character's turn - so everyone is affected equally. It never occurred to us to play it any other way. As an in-house tool we generally we grab a ten-sider and use that as our countdown for the effect (in your example the character would have placed it with a 2 face up. On his turn in the first round, he would have then put the 1 face up. In round 2 he would have taken the die away, and he would have been free to act in round 3). Two miscellaneous notes. 1. The character shouldn't have known how long he was stunned. Pg 176 of the PHB under Duration - It specifically used PW Stun as an example of a random duration that is kept secret from the players. I generally don't keep the duration from the players unless it's a particularly climactic fight. 2. You may want to tell your group that you're uncomfortable with them taking feats out of 3rd party sources and that every feat has to be pre-approved, not just the source. It wouldn't be out of bounds to question the player on how they envision the feat working for them either. [/QUOTE]
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