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*Pathfinder & Starfinder
Stunlock: A DM's Worst Nightmare
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<blockquote data-quote="Lord Ernie" data-source="post: 5862343" data-attributes="member: 58517"><p>I take a page out of WotC's book and usually build my Solo (and some Elite) Monsters with actions and traits like on the latest version of the dragons:</p><p></p><p></p><p></p><p>Something else you can do (or better yet, in addition) is giving your Solo a full set of actions (minor, move, standard, immediate) for each PC, with an initiative count for each. </p><p></p><p>This ensures that, first of all, you don't suffer stunlock for too long, and second, that the stun attempt still does something, and it doesn't make the player feel like his power was useless (I really don't feel like reverting to the old style "you suck against this monster" approaches). Be sure to add in some narration on how the dragon (in this case) looked like it was about to breathe on them, but the stun prevented it.</p><p></p><p>Another alternative (or at Epic, addition) could be something like the Purple Wurm's ability, in addition to an immediate action retaliation attack: </p><p></p><p></p><p></p><p>You can even add the several initiative counts thing from above for an even more dangerous monster (because more immediate actions).</p><p></p><p>One last idea, and something I've used with every Solo since I read the article on them, is the three-stage solo idea I read somewhere, which changes most of the monster's stat block at each stage, and has them shrug off effects at that time, too. I found it on these forums, but I can't find it in my history at the moment...</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 5862343, member: 58517"] I take a page out of WotC's book and usually build my Solo (and some Elite) Monsters with actions and traits like on the latest version of the dragons: Something else you can do (or better yet, in addition) is giving your Solo a full set of actions (minor, move, standard, immediate) for each PC, with an initiative count for each. This ensures that, first of all, you don't suffer stunlock for too long, and second, that the stun attempt still does something, and it doesn't make the player feel like his power was useless (I really don't feel like reverting to the old style "you suck against this monster" approaches). Be sure to add in some narration on how the dragon (in this case) looked like it was about to breathe on them, but the stun prevented it. Another alternative (or at Epic, addition) could be something like the Purple Wurm's ability, in addition to an immediate action retaliation attack: You can even add the several initiative counts thing from above for an even more dangerous monster (because more immediate actions). One last idea, and something I've used with every Solo since I read the article on them, is the three-stage solo idea I read somewhere, which changes most of the monster's stat block at each stage, and has them shrug off effects at that time, too. I found it on these forums, but I can't find it in my history at the moment... [/QUOTE]
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Stunlock: A DM's Worst Nightmare
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