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Stunlock: A DM's Worst Nightmare
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<blockquote data-quote="Upper_Krust" data-source="post: 5871594" data-attributes="member: 326"><p>Hey there Tequila! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think the benefit to solo and elite monsters outweighs the negatives for players.</p><p></p><p>I mean stunning the Tarrasque, toppling Demogorgon or dominating Orcus should not be something every PC can do on a whim (even an epic PC). But it could still be possible, when the monsters are on their last legs.</p><p></p><p>I think I am going to instigate this into my Vampire Bestiary monsters.</p><p></p><p>Not sure yet what to cut out from my previous Boss Resilience and Boss Monster Traits.</p><p></p><p><strong>Boss Monster</strong></p><p>Each round a solo monster can make two full turns of actions. These activate on two seperate initiatives (initiative score +15 and initiative score +5). On each turn the solo monster can make a standard, move and minor action. The solo monster can make two immediate actions per round (total). But it can only use 1 action point per round.</p><p></p><p><strong>Boss Resilience</strong></p><p>The solo monster makes saves at the end of each of its turns (see Boss Monster). If stunned it loses a standard action from 1 turn. If dazed it loses a minor action from one turn. If immobilized it loses a move action from one turn.</p><p></p><p>If I am bringing in...</p><p></p><p><strong>Solo Reslience</strong></p><p>A solo monster is unaffected by conditions and negative effects until reduced to 25% of its starting hit points.</p><p></p><p>I'm wondering what bits of Boss Monster and Boss Resilience can be scrapped. I suppose I could just switch Boss Resilience with Solo Resilience...hmmm.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5871594, member: 326"] Hey there Tequila! :) I think the benefit to solo and elite monsters outweighs the negatives for players. I mean stunning the Tarrasque, toppling Demogorgon or dominating Orcus should not be something every PC can do on a whim (even an epic PC). But it could still be possible, when the monsters are on their last legs. I think I am going to instigate this into my Vampire Bestiary monsters. Not sure yet what to cut out from my previous Boss Resilience and Boss Monster Traits. [B]Boss Monster[/B] Each round a solo monster can make two full turns of actions. These activate on two seperate initiatives (initiative score +15 and initiative score +5). On each turn the solo monster can make a standard, move and minor action. The solo monster can make two immediate actions per round (total). But it can only use 1 action point per round. [B]Boss Resilience[/B] The solo monster makes saves at the end of each of its turns (see Boss Monster). If stunned it loses a standard action from 1 turn. If dazed it loses a minor action from one turn. If immobilized it loses a move action from one turn. If I am bringing in... [B]Solo Reslience[/B] A solo monster is unaffected by conditions and negative effects until reduced to 25% of its starting hit points. I'm wondering what bits of Boss Monster and Boss Resilience can be scrapped. I suppose I could just switch Boss Resilience with Solo Resilience...hmmm. [/QUOTE]
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