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Stunlock: A DM's Worst Nightmare
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<blockquote data-quote="keterys" data-source="post: 5872614" data-attributes="member: 43019"><p>Oh... they wouldn't turn everything into Dazed.</p><p></p><p>Just the stuff that was worse than Dazed. And if you tried to hit them with something Daze or worse, then added anything else onto it before its next turn <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But, just viewing it as a brainstorm. </p><p></p><p>Fwiw, my epic fighter can do the following:</p><p></p><p>slow, immobilize & prone at-will (basically as an extra effect on top of whatever else I'm doing)</p><p>daze for 2 rounds (encounter, as long as I have an action point)</p><p>cannot stand 1 round (daily)</p><p>cannot make an attack that includes anyone else (so, all bursts turn off, for example) for 2 rounds (1 encounter, 1 daily)</p><p>remove from play for 1 round (daily)</p><p></p><p>And I've actually specifically avoided powers that I consider too control heavy that I've seen on another fighter, like various stuns, or immobilized until end of the encounter type tricks.</p><p></p><p>If you do shrug off everything before 25%, I'd wonder about my mark (combat challenge) and lawbringer's doom (paragon path feature) which are what I'd call building block features... but I could probably live with the rest, though I'd probably feel it was unnecessary to ignore the slows and prones... but, just one combat, so dealable.</p><p></p><p>If I leveled my druid up to epic, I could dominate for 3 turns, and polymorph for probably 2 turns... if I did none of that until the last 25%, I'd have, hmm... probably a single encounter power that did solid damage and helped my allies deal damage - though maybe instead one that made the enemy provoke OAs when they attacked, some daily summons that would probably get eaten quickly (but might be okay), and all at-wills from there.</p><p></p><p>My invoker would probably be fine - he does daze and blind and slow and what not, but he can do solid damage when he wants. Though, hmm, his path feature is to apply vulnerability 10 radiant when he hits with radiant, and if that doesn't go on, it'd really change up the way he plays and toss him back into the "at-wills" pile pretty much.</p><p></p><p>Which, I guess, brings up the other problem - be real careful about making a huge cutoff cause it might just make the combat boring for everyone but alpha strikers.</p></blockquote><p></p>
[QUOTE="keterys, post: 5872614, member: 43019"] Oh... they wouldn't turn everything into Dazed. Just the stuff that was worse than Dazed. And if you tried to hit them with something Daze or worse, then added anything else onto it before its next turn ;) But, just viewing it as a brainstorm. Fwiw, my epic fighter can do the following: slow, immobilize & prone at-will (basically as an extra effect on top of whatever else I'm doing) daze for 2 rounds (encounter, as long as I have an action point) cannot stand 1 round (daily) cannot make an attack that includes anyone else (so, all bursts turn off, for example) for 2 rounds (1 encounter, 1 daily) remove from play for 1 round (daily) And I've actually specifically avoided powers that I consider too control heavy that I've seen on another fighter, like various stuns, or immobilized until end of the encounter type tricks. If you do shrug off everything before 25%, I'd wonder about my mark (combat challenge) and lawbringer's doom (paragon path feature) which are what I'd call building block features... but I could probably live with the rest, though I'd probably feel it was unnecessary to ignore the slows and prones... but, just one combat, so dealable. If I leveled my druid up to epic, I could dominate for 3 turns, and polymorph for probably 2 turns... if I did none of that until the last 25%, I'd have, hmm... probably a single encounter power that did solid damage and helped my allies deal damage - though maybe instead one that made the enemy provoke OAs when they attacked, some daily summons that would probably get eaten quickly (but might be okay), and all at-wills from there. My invoker would probably be fine - he does daze and blind and slow and what not, but he can do solid damage when he wants. Though, hmm, his path feature is to apply vulnerability 10 radiant when he hits with radiant, and if that doesn't go on, it'd really change up the way he plays and toss him back into the "at-wills" pile pretty much. Which, I guess, brings up the other problem - be real careful about making a huge cutoff cause it might just make the combat boring for everyone but alpha strikers. [/QUOTE]
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Stunlock: A DM's Worst Nightmare
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