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General Tabletop Discussion
*Pathfinder & Starfinder
Stunlock: A DM's Worst Nightmare
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<blockquote data-quote="Upper_Krust" data-source="post: 5874118" data-attributes="member: 326"><p>Hey S'mon! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Booked that holiday yesterday. Airlines are dirty gits. Price was basically the same as last years despite me only taking hand luggage this time. So in the space of 12 months they have upped the cost 20%; and that's it being booked over 4 months in advance. Incredulous...but anyway...</p><p></p><p></p><p></p><p>The problem is though, that the solo monster is just going to get condition-locked by multiple PCs, each round. Nothing's harming the 'cadence of battle' as much as rendering the solo threat nothing more than a sack of hit points.</p><p></p><p>We know that the hit point threshold for conditions is the way 5E is leaning to. Personally I think it makes sense because condition locking is unfair on the more powerful (solo and elite) monsters.</p><p></p><p>If your fighter knows that his stun power won't work until an enemy is bloodied* (and certain existing powers already have this stipulation) then I don't see what the problem is.</p><p></p><p>*Or in the case of a solo monster, "maimed" (if we use that terminology for 25% of its hit points).</p><p></p><p><strong>More and more I am leaning towards "Immune to conditions until bloodied (elite) or reduced to 25% hit points (solo)".</strong></p><p></p><p>I mean you stated that your Fighter choose that stun power specifically for fights with solo monsters. So how often do you encounter them, maybe once every 6-7 encounters? Your fighter already has about 10 different powers so its not like everything hinges on this one either.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5874118, member: 326"] Hey S'mon! :) Booked that holiday yesterday. Airlines are dirty gits. Price was basically the same as last years despite me only taking hand luggage this time. So in the space of 12 months they have upped the cost 20%; and that's it being booked over 4 months in advance. Incredulous...but anyway... The problem is though, that the solo monster is just going to get condition-locked by multiple PCs, each round. Nothing's harming the 'cadence of battle' as much as rendering the solo threat nothing more than a sack of hit points. We know that the hit point threshold for conditions is the way 5E is leaning to. Personally I think it makes sense because condition locking is unfair on the more powerful (solo and elite) monsters. If your fighter knows that his stun power won't work until an enemy is bloodied* (and certain existing powers already have this stipulation) then I don't see what the problem is. *Or in the case of a solo monster, "maimed" (if we use that terminology for 25% of its hit points). [B]More and more I am leaning towards "Immune to conditions until bloodied (elite) or reduced to 25% hit points (solo)".[/B] I mean you stated that your Fighter choose that stun power specifically for fights with solo monsters. So how often do you encounter them, maybe once every 6-7 encounters? Your fighter already has about 10 different powers so its not like everything hinges on this one either. [/QUOTE]
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Stunlock: A DM's Worst Nightmare
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