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Stunlock: A DM's Worst Nightmare
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<blockquote data-quote="Upper_Krust" data-source="post: 5876775" data-attributes="member: 326"><p>Hey Jhaelen! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Glad you like it, although I am not so keen now.</p><p></p><p>My current favourite is:</p><p></p><p><strong>Solo Resilience</strong></p><p>The solo monster is unaffected by conditions or negative effects until reduced to 25% hit points or less.</p><p></p><p>Supplementing this would be:</p><p></p><p><strong>Weak Spot</strong></p><p>Striking the monster's weak spot ignores any resistances and the Solo Resilience trait.</p><p></p><p>Attacking a weak spot might involved skill checks (like climbing on its back or entering its space and avoiding getting trampled). It would be tailored to every monster.</p><p></p><p>So for instance a giant crab monster might have Resist All 15. But its weak spot is its soft underbelly (Vulnerable All 15). A character can enter its space by making an Acrobatics check to dodge the scuttle of its legs. If the check is successful you can attack its weak spot. If unsuccessful the character gets trampled and the crab makes a basic attack against them.</p><p></p><p></p><p></p><p>I have considered this approach, but it looks like you'd need to sort each condition separately AND by tier. So the solution just seems very long-winded, especially if it needs included in a stat-block.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5876775, member: 326"] Hey Jhaelen! :) Glad you like it, although I am not so keen now. My current favourite is: [B]Solo Resilience[/B] The solo monster is unaffected by conditions or negative effects until reduced to 25% hit points or less. Supplementing this would be: [B]Weak Spot[/B] Striking the monster's weak spot ignores any resistances and the Solo Resilience trait. Attacking a weak spot might involved skill checks (like climbing on its back or entering its space and avoiding getting trampled). It would be tailored to every monster. So for instance a giant crab monster might have Resist All 15. But its weak spot is its soft underbelly (Vulnerable All 15). A character can enter its space by making an Acrobatics check to dodge the scuttle of its legs. If the check is successful you can attack its weak spot. If unsuccessful the character gets trampled and the crab makes a basic attack against them. I have considered this approach, but it looks like you'd need to sort each condition separately AND by tier. So the solution just seems very long-winded, especially if it needs included in a stat-block. [/QUOTE]
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Stunlock: A DM's Worst Nightmare
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