Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
stunned freedom of movement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ForeverSlayer" data-source="post: 5637994" data-attributes="member: 91812"><p>"Does the freedom of movement spell protect a character</p><p>from being stunned? The argument is that “stun” is a</p><p>condition that hinders movement."</p><p></p><p>Freedom of movement is one of those tricky spells that has</p><p>a lot of open-ended wording that might lead to confusion. The</p><p>spell becomes much more manageable if you just look at it as</p><p>something that ignores any physical impediment to movement</p><p>or actions. If you assign this restriction, then it makes sense that</p><p>freedom of movement works against solid fog, slow, and web;</p><p>each of these spells puts something in the way of the creature</p><p>that stops them from moving/acting, or specifically targets the</p><p>creature’s physical movement.</p><p>With this interpretation, spells and effects such as hold</p><p>person that apply a mental impediment to taking any action</p><p>would not be bypassed by freedom of movement. These are</p><p>mental effects, and freedom of movement only helps you bypass</p><p>physical effects (such as solid fog) or effects that specifically</p><p>impede just your movement, not spells that stop you from</p><p>taking any action, as hold person does.</p><p>In the same vein, freedom of movement would not work on</p><p>someone who had been turned to stone by a medusa’s gaze or</p><p>by a flesh to stone spell.</p><p>To answer the original question, <u><em><strong>being stunned is one of</strong></em></u></p><p><u><em><strong>those mental effects and would normally deny a creature the</strong></em></u></p><p><u><em><strong>ability to act at all. Since it’s not specifically focused on just</strong></em></u></p><p><u><em><strong>impeding movement, and it is a mental, not physical</strong></em></u></p><p><u><em><strong>impediment, freedom of movement would not help a stunned</strong></em></u></p><p><u><em><strong>creature to act or move normally.</strong></em></u></p><p>This interpretation of freedom of movement can make it</p><p>easier to adjudicate the effects of the spell, but it is also more</p><p>restrictive. <u><em><strong>As always, it will ultimately be up to the Dungeon</strong></em></u></p><p><u><em><strong>Master to make the best call as he sees fit for his campaign and</strong></em></u></p><p><u><em><strong>play session.</strong></em></u></p><p></p><p>This is from the 3.5 faq. Stunned is one of those effects that prevent a creature the ability to act at all so no 5-foot step. </p><p></p><p>So it seems that everyone is wrong to a certain extent here. </p><p></p><p>Op: You can either listen to the "advice" of the Faq and not allow FoM to work, or you can follow the "advice" of the Faq and make a DM judgement call. Seems to me the Faq is more of a "This is how I would handle the situation" because the author is trying to make the ruling easier. </p><p></p><p>So there you go OP, the info is right there for you to do with what you want.</p></blockquote><p></p>
[QUOTE="ForeverSlayer, post: 5637994, member: 91812"] "Does the freedom of movement spell protect a character from being stunned? The argument is that “stun” is a condition that hinders movement." Freedom of movement is one of those tricky spells that has a lot of open-ended wording that might lead to confusion. The spell becomes much more manageable if you just look at it as something that ignores any physical impediment to movement or actions. If you assign this restriction, then it makes sense that freedom of movement works against solid fog, slow, and web; each of these spells puts something in the way of the creature that stops them from moving/acting, or specifically targets the creature’s physical movement. With this interpretation, spells and effects such as hold person that apply a mental impediment to taking any action would not be bypassed by freedom of movement. These are mental effects, and freedom of movement only helps you bypass physical effects (such as solid fog) or effects that specifically impede just your movement, not spells that stop you from taking any action, as hold person does. In the same vein, freedom of movement would not work on someone who had been turned to stone by a medusa’s gaze or by a flesh to stone spell. To answer the original question, [U][I][B]being stunned is one of those mental effects and would normally deny a creature the ability to act at all. Since it’s not specifically focused on just impeding movement, and it is a mental, not physical impediment, freedom of movement would not help a stunned creature to act or move normally.[/B][/I][/U] This interpretation of freedom of movement can make it easier to adjudicate the effects of the spell, but it is also more restrictive. [U][I][B]As always, it will ultimately be up to the Dungeon Master to make the best call as he sees fit for his campaign and play session.[/B][/I][/U] This is from the 3.5 faq. Stunned is one of those effects that prevent a creature the ability to act at all so no 5-foot step. So it seems that everyone is wrong to a certain extent here. Op: You can either listen to the "advice" of the Faq and not allow FoM to work, or you can follow the "advice" of the Faq and make a DM judgement call. Seems to me the Faq is more of a "This is how I would handle the situation" because the author is trying to make the ruling easier. So there you go OP, the info is right there for you to do with what you want. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
stunned freedom of movement
Top