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Stunning Fist
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<blockquote data-quote="Doctor Shaft" data-source="post: 1929046" data-attributes="member: 25737"><p>Okay, my first attempt at creating a thread. This first attempt shall be lame for all intents and purpose. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I've been reading around various topics now for months, but never asked a question at all myself. </p><p></p><p>This topic should be obvious, but also probably quite boring. But anyway, the topic of stunning fists. </p><p></p><p>When do you use them? Is the ability itself even really that good? Not many people play monks I surmise, but is it even worth ever taking feats like extra stunning attacks? Sure, a stun disarms people since they drop things, and they lose dex bonuses and you get +2 to attack, but it's for one round. And even then, when you're at the first 10 levels or so, you're not getting many opportunities to make it work well.</p><p></p><p>I guess what I'm asking is... what's anybody's far-fetched strategy for using this ability? When do you chance it with a dice roll? Just off a whim? "I feel like throwing a stunning fist out now..." </p><p></p><p>Note: I know about all the nice little 3rd-party sourcebooks that have alternative stunning fist abilities and feats etc. I love them, and think they're cool. But i'm more concerned now about stunning fist, the original. And I keep thinking that when people say "I use only the 3.5 core rules book" that a monk kind of gets the shaft early on with this stunning fist thing (though admitedly they get cool stuff later on).</p></blockquote><p></p>
[QUOTE="Doctor Shaft, post: 1929046, member: 25737"] Okay, my first attempt at creating a thread. This first attempt shall be lame for all intents and purpose. :) I've been reading around various topics now for months, but never asked a question at all myself. This topic should be obvious, but also probably quite boring. But anyway, the topic of stunning fists. When do you use them? Is the ability itself even really that good? Not many people play monks I surmise, but is it even worth ever taking feats like extra stunning attacks? Sure, a stun disarms people since they drop things, and they lose dex bonuses and you get +2 to attack, but it's for one round. And even then, when you're at the first 10 levels or so, you're not getting many opportunities to make it work well. I guess what I'm asking is... what's anybody's far-fetched strategy for using this ability? When do you chance it with a dice roll? Just off a whim? "I feel like throwing a stunning fist out now..." Note: I know about all the nice little 3rd-party sourcebooks that have alternative stunning fist abilities and feats etc. I love them, and think they're cool. But i'm more concerned now about stunning fist, the original. And I keep thinking that when people say "I use only the 3.5 core rules book" that a monk kind of gets the shaft early on with this stunning fist thing (though admitedly they get cool stuff later on). [/QUOTE]
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