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General Tabletop Discussion
*Pathfinder & Starfinder
Stunning surge and Spell strike...Overpowered? How would you abuse?
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<blockquote data-quote="Cephid" data-source="post: 3695047" data-attributes="member: 41015"><p>Had these hidden in an old thread, but I thought I’d try and get some comments. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>Just wanted to know what people think about these to weapon abilities. They seem like they are a overpowered, but maybe not.</p><p></p><p>What do you think? Could they be easily abused?</p><p></p><p></p><p>Stunning surge:</p><p>+1 bonus</p><p>On successful attack, take swift action to emit a magic surge.</p><p>Victim makes fort save vs DC=1/2 character level + cha modifier + 10.</p><p>stunned for 1 round.</p><p>uses/day=cha modifier.</p><p></p><p>It is much more powerful than similar abilities.</p><p>(I want to use if for my melee sorcerer. 9/day, DC=25)</p><p></p><p></p><p>Spell strike</p><p>+1 bonus</p><p>as a free action, user can transfer some or all of weapons enhancement bonus to saves vs spells and spell like abilities. This effect lasts 1 round.</p><p>Unlimited use per day. i.e. permanent until you want to take a different free action.</p><p></p><p>(thought it could be abused by a non melee spell caster with greater magic weapon on it.) At level 20 for the cost of a +2 weapon, it gives a +5 save bonus all day.</p><p></p><p>So what do you think about them?</p></blockquote><p></p>
[QUOTE="Cephid, post: 3695047, member: 41015"] Had these hidden in an old thread, but I thought I’d try and get some comments. :) Just wanted to know what people think about these to weapon abilities. They seem like they are a overpowered, but maybe not. What do you think? Could they be easily abused? Stunning surge: +1 bonus On successful attack, take swift action to emit a magic surge. Victim makes fort save vs DC=1/2 character level + cha modifier + 10. stunned for 1 round. uses/day=cha modifier. It is much more powerful than similar abilities. (I want to use if for my melee sorcerer. 9/day, DC=25) Spell strike +1 bonus as a free action, user can transfer some or all of weapons enhancement bonus to saves vs spells and spell like abilities. This effect lasts 1 round. Unlimited use per day. i.e. permanent until you want to take a different free action. (thought it could be abused by a non melee spell caster with greater magic weapon on it.) At level 20 for the cost of a +2 weapon, it gives a +5 save bonus all day. So what do you think about them? [/QUOTE]
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Community
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Stunning surge and Spell strike...Overpowered? How would you abuse?
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