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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stunning surge and Spell strike...Overpowered? How would you abuse?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 3695240" data-attributes="member: 35909"><p>Are these your own houseruled special abilities? I've never seen either before.</p><p></p><p></p><p></p><p>Most magic items with a save DC have a static one, determined by the minimum abilities of the caster who created the item, so this is just awkward. Also, I don't see why the wielder should determine uses per day. MIC has alot of +1 market price effects that are a static 3/day. I'd go with that. The problem is determining the base spell level to set the save DC at. First spell that comes to my mind is Stun Ray, at level 7, that'd be a DC 20 fortitude save. Seems decent as a 3/day swift action after hitting for a DC 20 fort. save or be stunned for a round, I'd go with that. </p><p></p><p></p><p></p><p>First of all, you should make it a named bonus (or would it just remain as an enhancement bonus to saves?). Second of all, this could and would be absolutely abused by casters, as you wondered. How to fix it....hmm....</p><p></p><p>If you're going to leave it as unlimited uses per day w/ 1 round duration, at least make it a swift action. Swift action costs a caster generally. But I still don't really like that.</p><p></p><p>Looking at the closest parallel, the defending weapon property, I can see why you made that weapon as you did. Still doesn't sit right with me, though...</p><p></p><p>And again, I'm assuming you made those enhancements. If they're actually published, I guess this post was meaningless...</p><p></p><p>EDIT: Wow, just saw other thread. So they were legitimately printed....wow. Well then, I'd say if your DM is "by the rules," have fun! *shakes head and walks off*</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 3695240, member: 35909"] Are these your own houseruled special abilities? I've never seen either before. Most magic items with a save DC have a static one, determined by the minimum abilities of the caster who created the item, so this is just awkward. Also, I don't see why the wielder should determine uses per day. MIC has alot of +1 market price effects that are a static 3/day. I'd go with that. The problem is determining the base spell level to set the save DC at. First spell that comes to my mind is Stun Ray, at level 7, that'd be a DC 20 fortitude save. Seems decent as a 3/day swift action after hitting for a DC 20 fort. save or be stunned for a round, I'd go with that. First of all, you should make it a named bonus (or would it just remain as an enhancement bonus to saves?). Second of all, this could and would be absolutely abused by casters, as you wondered. How to fix it....hmm.... If you're going to leave it as unlimited uses per day w/ 1 round duration, at least make it a swift action. Swift action costs a caster generally. But I still don't really like that. Looking at the closest parallel, the defending weapon property, I can see why you made that weapon as you did. Still doesn't sit right with me, though... And again, I'm assuming you made those enhancements. If they're actually published, I guess this post was meaningless... EDIT: Wow, just saw other thread. So they were legitimately printed....wow. Well then, I'd say if your DM is "by the rules," have fun! *shakes head and walks off* [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stunning surge and Spell strike...Overpowered? How would you abuse?
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