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<blockquote data-quote="Technik4" data-source="post: 629860" data-attributes="member: 7211"><p>I dont think a heroic re-roll is too inconceivable for the "do-or-we-all-die" scenarios. I like the "stunt" or hero bonus, but personally would just go with a solid +2. IE-its the last fight, the character describes everything in depth with realism and heart, +2 bonus to hit and damage the vampire. Naturally I would factor these in and may describe it to the character without actually telling him what bonus was assigned. In other words, the character rolls the die adds his bonuses, realizes based on past hits that he missed, dejectedly anounces his attack roll, and I explain that his roleplaying added a bonus, roll damage.</p><p></p><p>However, I would personally cap this at a +2 (or maybe +4, if it was truly impassioned and/or heroic). The caveat being that campaigns really dont end when the death star doesnt get destroyed (there are more rebels, more heroes rising to the challenge and perhaps it is delayed by forces from within) but there are consequences for overly heroic types (who might seek to gain such a bonus more frequently than it is intended). For these I might give them a bonus with a commensurate penalty, say -4 AC till next turn, or at the end of your maneuver you find yourself with your sword sticking out of the wall, or somesuch. Thus the vampire may be destroyed thanks to the paladin's heroism, but next round the vampire's minion, the mummy gets a full-round of attacks while the paladin is at -4 AC.</p><p></p><p>I hope that made half as much sense as it did in my head...</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 629860, member: 7211"] I dont think a heroic re-roll is too inconceivable for the "do-or-we-all-die" scenarios. I like the "stunt" or hero bonus, but personally would just go with a solid +2. IE-its the last fight, the character describes everything in depth with realism and heart, +2 bonus to hit and damage the vampire. Naturally I would factor these in and may describe it to the character without actually telling him what bonus was assigned. In other words, the character rolls the die adds his bonuses, realizes based on past hits that he missed, dejectedly anounces his attack roll, and I explain that his roleplaying added a bonus, roll damage. However, I would personally cap this at a +2 (or maybe +4, if it was truly impassioned and/or heroic). The caveat being that campaigns really dont end when the death star doesnt get destroyed (there are more rebels, more heroes rising to the challenge and perhaps it is delayed by forces from within) but there are consequences for overly heroic types (who might seek to gain such a bonus more frequently than it is intended). For these I might give them a bonus with a commensurate penalty, say -4 AC till next turn, or at the end of your maneuver you find yourself with your sword sticking out of the wall, or somesuch. Thus the vampire may be destroyed thanks to the paladin's heroism, but next round the vampire's minion, the mummy gets a full-round of attacks while the paladin is at -4 AC. I hope that made half as much sense as it did in my head... Technik [/QUOTE]
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