Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Stunting and the Bag of Flour Connundrum
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tomBitonti" data-source="post: 4833842" data-attributes="member: 13107"><p>Only, that's not nearly "blind", which is a defined condition with a strong effect.</p><p></p><p>Nearly all the examples that I am seeing are doing pretty much what I suggested earlier: Translating the effect into a game effect proportional to the resource cost of the effect. In 3E parlance, that is about the same as a +/-2 situational modifier for special conditions.</p><p></p><p>The resulting effect much more along the lines of getting a little dust in the face, rather than a true temporary blindness.</p><p></p><p>I suspect that players will be disappointed with the results if the result is this small. After all, they want to <em>blind</em> the opponent, not simply cause them to squint.</p><p></p><p>A second problem is that this style of result tends to be very specific to player-GM combinations. A new player who doesn't know the local rules, or doesn't have the same understanding of the GM, or who is simply cautious about looking for extra benefits, will be put off when the next player throws out a couple of situational benefits.</p><p></p><p>What would work, though, on a more positive note, would be a set of guidelines, along with <em>lots</em> of examples, and a clear looseness in the play environment that encouraged thinking outside of the strict rules. I get back to my "running 7 squares with a 6 square movement" example. I don't think the rules set encourages players to try to push results like this. Going back to the 3E example, by definition, you cannot use power attack unless you have the feat. But it seems that you should be able to try, and receive a similar if lesser effect than if you had the feat.</p><p></p><p>You would have to make a deep pass across all sorts of rules to get that to work, which would be cool, but I don't think 3E or 4E really supports the idea. I think you would need to see, in bold somewhere, a statement, that "Everyone can try everything. Really, we mean it. Everything. Unhuh. Give it a shot."</p><p></p><p>(Would you allow a player to make an attack vs Will to cause a "Come and Get it" type effect on a single opponent? Maybe they would require a few tries before the opponent responded, and maybe there could be a backlash where the other opponents thought you were a shrill pansy, but maybe you would get under the skin on that one opponent with an accidental barb and get them to attack you. Spoiler: <span style="color: Black">I'm thinking something like Spocks vulnerability to comments about his mother.</span>)</p><p></p><p>Going that route, the daily/encounter/at will power structure has an interesting interpretation: The frequence limitations are then a limit on the amount of narrative spotlight that each player gets. It does paint as newbs players that rely on the literal power text, and who rely on the imposed "you can do something cool once per day" in opposition to the players "with style" who invent clever powers on the fly, and who have to think up opportunities to use a daily type power.</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 4833842, member: 13107"] Only, that's not nearly "blind", which is a defined condition with a strong effect. Nearly all the examples that I am seeing are doing pretty much what I suggested earlier: Translating the effect into a game effect proportional to the resource cost of the effect. In 3E parlance, that is about the same as a +/-2 situational modifier for special conditions. The resulting effect much more along the lines of getting a little dust in the face, rather than a true temporary blindness. I suspect that players will be disappointed with the results if the result is this small. After all, they want to [i]blind[/i] the opponent, not simply cause them to squint. A second problem is that this style of result tends to be very specific to player-GM combinations. A new player who doesn't know the local rules, or doesn't have the same understanding of the GM, or who is simply cautious about looking for extra benefits, will be put off when the next player throws out a couple of situational benefits. What would work, though, on a more positive note, would be a set of guidelines, along with [i]lots[/i] of examples, and a clear looseness in the play environment that encouraged thinking outside of the strict rules. I get back to my "running 7 squares with a 6 square movement" example. I don't think the rules set encourages players to try to push results like this. Going back to the 3E example, by definition, you cannot use power attack unless you have the feat. But it seems that you should be able to try, and receive a similar if lesser effect than if you had the feat. You would have to make a deep pass across all sorts of rules to get that to work, which would be cool, but I don't think 3E or 4E really supports the idea. I think you would need to see, in bold somewhere, a statement, that "Everyone can try everything. Really, we mean it. Everything. Unhuh. Give it a shot." (Would you allow a player to make an attack vs Will to cause a "Come and Get it" type effect on a single opponent? Maybe they would require a few tries before the opponent responded, and maybe there could be a backlash where the other opponents thought you were a shrill pansy, but maybe you would get under the skin on that one opponent with an accidental barb and get them to attack you. Spoiler: [COLOR="Black"]I'm thinking something like Spocks vulnerability to comments about his mother.[/COLOR]) Going that route, the daily/encounter/at will power structure has an interesting interpretation: The frequence limitations are then a limit on the amount of narrative spotlight that each player gets. It does paint as newbs players that rely on the literal power text, and who rely on the imposed "you can do something cool once per day" in opposition to the players "with style" who invent clever powers on the fly, and who have to think up opportunities to use a daily type power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stunting and the Bag of Flour Connundrum
Top