Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Stunting and the Bag of Flour Connundrum
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 4840676" data-attributes="member: 386"><p>Well, really, all that page 42 is some guidelines (errata'd very early on) about how to adjudicate "actions that the rules don't cover". That's the title of the section.</p><p></p><p>I'll quote some bits:</p><p></p><p style="margin-left: 20px">Your presence as the Dungeon Master is what makes D&D such a great game. You make it possible for the players to try anything they can imagine. That means it's your job to resolve unusual actions when the players try them.</p><p></p><p>That's the basic idea behind "stunting", though many in the community think that you can't/shouldn't be able to try anything you can imagine.</p><p></p><p>It talks about using a +/- 2 or granting Combat Advantage to cover many situations.</p><p></p><p>It talks about casting the action as a check; that is, you make an attack roll against a defense or a skill check against a set DC based on ... something. (There's a table of DCs that was errata'd pretty heavily, and it's unclear if you select the DC based on the <em>PC's</em> level or the <em>opposition's</em> level. I think the text leans pretty heavily towards the PC's level, but I think that's lame so I use the monster/trap/hazard/threat's level.)</p><p></p><p>Based on success, <em>something</em> happens. It doesn't talk about Conditions like Stunned, Blinded, Dazed, Weakened, etc.; it does have a very handy chart for damage separated into 6 categories (low-med-high for "normal" and "limited"). It says to use the limited damage expressions (higher values) for things that can only happen once, and the normal damage expressions for things that can happen all the time. edit: Damage is also based on PC level.</p><p></p><p>No mention of niche protection or grounding something in what's happening in the game world at the time, but it does have an example that "makes sense": someone wants to swing from a chandelier and kick an ogre into a flaming brazier, so they make an Acrobatics check to grab the chandelier and swing, then an attack roll to push the ogre 1 square and into the fire.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4840676, member: 386"] Well, really, all that page 42 is some guidelines (errata'd very early on) about how to adjudicate "actions that the rules don't cover". That's the title of the section. I'll quote some bits: [indent]Your presence as the Dungeon Master is what makes D&D such a great game. You make it possible for the players to try anything they can imagine. That means it's your job to resolve unusual actions when the players try them.[/indent] That's the basic idea behind "stunting", though many in the community think that you can't/shouldn't be able to try anything you can imagine. It talks about using a +/- 2 or granting Combat Advantage to cover many situations. It talks about casting the action as a check; that is, you make an attack roll against a defense or a skill check against a set DC based on ... something. (There's a table of DCs that was errata'd pretty heavily, and it's unclear if you select the DC based on the [i]PC's[/i] level or the [i]opposition's[/i] level. I think the text leans pretty heavily towards the PC's level, but I think that's lame so I use the monster/trap/hazard/threat's level.) Based on success, [i]something[/i] happens. It doesn't talk about Conditions like Stunned, Blinded, Dazed, Weakened, etc.; it does have a very handy chart for damage separated into 6 categories (low-med-high for "normal" and "limited"). It says to use the limited damage expressions (higher values) for things that can only happen once, and the normal damage expressions for things that can happen all the time. edit: Damage is also based on PC level. No mention of niche protection or grounding something in what's happening in the game world at the time, but it does have an example that "makes sense": someone wants to swing from a chandelier and kick an ogre into a flaming brazier, so they make an Acrobatics check to grab the chandelier and swing, then an attack roll to push the ogre 1 square and into the fire. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Stunting and the Bag of Flour Connundrum
Top