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General Tabletop Discussion
D&D Older Editions
Stunting in 4E
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<blockquote data-quote="Sir Brennen" data-source="post: 4148182" data-attributes="member: 553"><p>I know you're really asking if we can have more Iron Heroes in 4E. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Once the rules come out, I plan on seeing how IH stunts (or the system from Book of Iron Might) would mesh with 4E. Conceptually, it seems like it would be a good fit. In fact, I think your steps 1 & 2 will be easily covered and part of the "norm". We've seen some examples from players at the D&DXP. Also, since Mearls wrote both of the above mentioned books, I'd guess his influence for this type of cinematic action will not be left out of the core rules.</p><p></p><p>My only concern would be, for more "spectacular" stunts, involving giving a penalty to the target, is how they would work with "the math". Do the penalty values your give work with the new BAB curve? How do you handle the effects of multiple stunts from different PCs on a single foe, especially if he already has penalties from some other source? Also remember, the gap between wizard and fighter BAB isn't as wide as other editions. It'll be common for just about anyone to try these stunts in a combat. And they probably will. I'd hate to see the standard opening tactic for the entire party to become "I throw sand in his eyes."</p><p></p><p>Lastly, and probably most importantly, stunts shouldn't be able to outshine powers. This is where I think rules for such things would have to be really watched. Many martial powers are basically stunts. I'd be pretty annoyed if anyone could do what I had to use a class feature to get. We know Bull Rush has been made a power, but that's an action which would seem pretty reasonable for anyone to try.</p><p></p><p>As with many of these house rules and add on systems for a game that hasn't even come out yet, this seems like an interesting idea, but we just don't know how it will work in play until we see the full ruleset.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 4148182, member: 553"] I know you're really asking if we can have more Iron Heroes in 4E. ;) Once the rules come out, I plan on seeing how IH stunts (or the system from Book of Iron Might) would mesh with 4E. Conceptually, it seems like it would be a good fit. In fact, I think your steps 1 & 2 will be easily covered and part of the "norm". We've seen some examples from players at the D&DXP. Also, since Mearls wrote both of the above mentioned books, I'd guess his influence for this type of cinematic action will not be left out of the core rules. My only concern would be, for more "spectacular" stunts, involving giving a penalty to the target, is how they would work with "the math". Do the penalty values your give work with the new BAB curve? How do you handle the effects of multiple stunts from different PCs on a single foe, especially if he already has penalties from some other source? Also remember, the gap between wizard and fighter BAB isn't as wide as other editions. It'll be common for just about anyone to try these stunts in a combat. And they probably will. I'd hate to see the standard opening tactic for the entire party to become "I throw sand in his eyes." Lastly, and probably most importantly, stunts shouldn't be able to outshine powers. This is where I think rules for such things would have to be really watched. Many martial powers are basically stunts. I'd be pretty annoyed if anyone could do what I had to use a class feature to get. We know Bull Rush has been made a power, but that's an action which would seem pretty reasonable for anyone to try. As with many of these house rules and add on systems for a game that hasn't even come out yet, this seems like an interesting idea, but we just don't know how it will work in play until we see the full ruleset. [/QUOTE]
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