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Stunting in 4E
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4148319" data-attributes="member: 710"><p>I would frame it a bit differently.</p><p></p><p>I think move actions should be limited exclusively to stunts that serve your movement. Swinging a Chandelier to ignore difficult terrain, for example, could be a move action. </p><p>Swinging a Chandelier to charge an opponent would be a standard action (but give all the benefits of a charge, plus the "ignore difficult terrain" part for purposes of the charge)</p><p></p><p>Generally, if there is already a similar working power, pick any of the following (~1 for at will powers, ~2 for encounter powers)</p><p>- Increase the action time. (Minor or Move to Standard)</p><p>- If power deals damage, the stunt doesn't. </p><p>- Failure causes a penalty (typical example: stunter falls prone)</p><p>- Provokes an opportunity attack. </p><p>- Circumstances can't be replicated in the same encounter (Chandelier drops, table breaks, opponent's don't fall for it again)</p><p></p><p>Stunts can give the following "perks": </p><p>- Deal damage (typically with an improvised weapon)</p><p>- Target multiple creatures</p><p>- inflict a condition (like immobilized, dazed, blinded, prone)</p><p>- Push/Pull/Slide target</p><p>- Ignore Difficult Terrain/Obstacles/Enemies</p><p></p><p>Compare with powers to determine the type of action, and further drawbacks imposed, as described above.</p><p></p><p>You might want to assign point values to each of the above entries. </p><p>A standard action might be worth 2 points. </p><p>A minor or a move action is worth 1 point.</p><p>A Immediate action is worth 0 points. </p><p>Damage (2 pts)</p><p>Minor Condition (1 pt): Immobilized, -2 penalty to attack, Prone</p><p>Major Condition (2 pts): Dazed, Stunned, -5 penalty, Target caught fire (save ends)</p><p>Ignore Obstacle or Terrain (1 pt)</p><p>Negates Opportunity Attack (1 pt)</p><p>Grants Bonus to next Attack (1 pt)</p><p>Affects two Targets (1 pt)</p><p>Push, Pull, Slide Target 1 square (1 pt)</p><p>Push/Pull/Slide Target [Ability Modifier] squares (2 pts)</p><p>Minor Effect on a miss (two times the normal cost)</p><p></p><p>Provokes Opportunity Attack (-1 pt)</p><p>Causes Penalty to stunter on Failure (-1 pt)</p><p>Always causes penalty to stunter (-2 pts)</p><p>Can't be replicated (-1 pt)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4148319, member: 710"] I would frame it a bit differently. I think move actions should be limited exclusively to stunts that serve your movement. Swinging a Chandelier to ignore difficult terrain, for example, could be a move action. Swinging a Chandelier to charge an opponent would be a standard action (but give all the benefits of a charge, plus the "ignore difficult terrain" part for purposes of the charge) Generally, if there is already a similar working power, pick any of the following (~1 for at will powers, ~2 for encounter powers) - Increase the action time. (Minor or Move to Standard) - If power deals damage, the stunt doesn't. - Failure causes a penalty (typical example: stunter falls prone) - Provokes an opportunity attack. - Circumstances can't be replicated in the same encounter (Chandelier drops, table breaks, opponent's don't fall for it again) Stunts can give the following "perks": - Deal damage (typically with an improvised weapon) - Target multiple creatures - inflict a condition (like immobilized, dazed, blinded, prone) - Push/Pull/Slide target - Ignore Difficult Terrain/Obstacles/Enemies Compare with powers to determine the type of action, and further drawbacks imposed, as described above. You might want to assign point values to each of the above entries. A standard action might be worth 2 points. A minor or a move action is worth 1 point. A Immediate action is worth 0 points. Damage (2 pts) Minor Condition (1 pt): Immobilized, -2 penalty to attack, Prone Major Condition (2 pts): Dazed, Stunned, -5 penalty, Target caught fire (save ends) Ignore Obstacle or Terrain (1 pt) Negates Opportunity Attack (1 pt) Grants Bonus to next Attack (1 pt) Affects two Targets (1 pt) Push, Pull, Slide Target 1 square (1 pt) Push/Pull/Slide Target [Ability Modifier] squares (2 pts) Minor Effect on a miss (two times the normal cost) Provokes Opportunity Attack (-1 pt) Causes Penalty to stunter on Failure (-1 pt) Always causes penalty to stunter (-2 pts) Can't be replicated (-1 pt) [/QUOTE]
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