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"Stunting" with Powers
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<blockquote data-quote="ashockney" data-source="post: 4641222" data-attributes="member: 1363"><p>Ah, the page 42 debate!</p><p></p><p>I believe that what you're considering LostSoul, is that page 42 covers damage expressions well, however it does not cover any of the following:</p><p></p><p>forced movement effects</p><p>tactical condition effects</p><p>continuous damage effects</p><p></p><p>If your player tries to do something "cool" that is more in these categories, how does that disrupt the balance, if at all.</p><p></p><p>For example, a lvl 6 rogue (brutal scoundrel) sneaks up on a "guard" and wants to knock him out in one shot with a blow to the back of the head. Ok, stealth check, moderate DC = 17. The rogue's +12, so a five or better and he's golden. The rogue's deft strike with combat advantage and sneak attack would normally give him 1w(1d6)+Dex(4)+Cha(2)+sneak(2d6)+strength(2) = 3d6+8, with a successful Dex vs. AC attack (+2 for CA). (Wow, I need to play me a rogue...) If the rogue indicates he's willing to use his encounter power (Torturous Strike) it would be 2w + STR again, therefore 4d6+10. Now, the guard is a standard Level 5 soldier, AC 23 and 65 hp. This rogue can light him up, but not knock him out in a blow. Out of the book, my damage expressions, even at high are only 2d8+4 or 3d10+4, both close, but inferior to the rogue's basic damage. (Although not if you could add sneak attack damage on top?). One ruling, is that I could consider the target "helpless" and this is a coup de gras attack. This indicates that a successful hit, is a crit (max damage) and if bloodied, the target is unconscious. The encounter level damage expression would be sufficient to push the soldier past bloodied on a critical. But is this fair? Why wouldn't the rogue open with this attack in EVERY encounter? Why wouldn't EVERYONE try to do the same? To be less devastating, what if I rule that a successful attack will also provide a dazed condition effect (save ends). Or even more severe, a dazed effect with a failed save resulting in a stunned effect (save ends). This is perhaps less "powerful" than a coup de gras effect, but still a more powerful attack option than the rogue would otherwise have access. How powerful can these "condition" effects be? Does this also vary by level/power as a PC becomes more powerful? Perhaps at heroic the rogue can daze this way, paragon they can daze/stun, and epic they can coup de gras? These are important questions that still need to be fleshed out.</p></blockquote><p></p>
[QUOTE="ashockney, post: 4641222, member: 1363"] Ah, the page 42 debate! I believe that what you're considering LostSoul, is that page 42 covers damage expressions well, however it does not cover any of the following: forced movement effects tactical condition effects continuous damage effects If your player tries to do something "cool" that is more in these categories, how does that disrupt the balance, if at all. For example, a lvl 6 rogue (brutal scoundrel) sneaks up on a "guard" and wants to knock him out in one shot with a blow to the back of the head. Ok, stealth check, moderate DC = 17. The rogue's +12, so a five or better and he's golden. The rogue's deft strike with combat advantage and sneak attack would normally give him 1w(1d6)+Dex(4)+Cha(2)+sneak(2d6)+strength(2) = 3d6+8, with a successful Dex vs. AC attack (+2 for CA). (Wow, I need to play me a rogue...) If the rogue indicates he's willing to use his encounter power (Torturous Strike) it would be 2w + STR again, therefore 4d6+10. Now, the guard is a standard Level 5 soldier, AC 23 and 65 hp. This rogue can light him up, but not knock him out in a blow. Out of the book, my damage expressions, even at high are only 2d8+4 or 3d10+4, both close, but inferior to the rogue's basic damage. (Although not if you could add sneak attack damage on top?). One ruling, is that I could consider the target "helpless" and this is a coup de gras attack. This indicates that a successful hit, is a crit (max damage) and if bloodied, the target is unconscious. The encounter level damage expression would be sufficient to push the soldier past bloodied on a critical. But is this fair? Why wouldn't the rogue open with this attack in EVERY encounter? Why wouldn't EVERYONE try to do the same? To be less devastating, what if I rule that a successful attack will also provide a dazed condition effect (save ends). Or even more severe, a dazed effect with a failed save resulting in a stunned effect (save ends). This is perhaps less "powerful" than a coup de gras effect, but still a more powerful attack option than the rogue would otherwise have access. How powerful can these "condition" effects be? Does this also vary by level/power as a PC becomes more powerful? Perhaps at heroic the rogue can daze this way, paragon they can daze/stun, and epic they can coup de gras? These are important questions that still need to be fleshed out. [/QUOTE]
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