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"Stunting" with Powers
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<blockquote data-quote="I'm A Banana" data-source="post: 4641251" data-attributes="member: 2067"><p>The basic answer you're looking for is this:</p><p></p><p><strong>Hell Yes, you allow that stuff!</strong></p><p></p><p>The only question that really needs to be asked is: "Is it going to be fun?" If yes, then do it. If no (if it would make the encounter too easy, for instance), then say no. </p><p></p><p>That's true in any edition of D&D. In any PnP RPG. It's part of the joy of having a DM instead of a computer: you can do stuff that's fun that's outside of the rules. 4e isn't a lot different at the core of this.</p><p></p><p>How 4e is different is that it has that wrought iron fence made of tigers in between the rules and the story, so that the story might be "I conjure an infernal hand," but the rules are very explicit about what that hand does. </p><p></p><p>The main thing you need to pay attention to is that the powers don't overlap with other powers or effects. </p><p></p><p>This is actually kind of a sticky scenario, and it makes it a bit of an exercise in eithier (a) rules knowledge or (b) willful rules ignorace.</p><p></p><p>What I mean is this: If the warlock uses Diabolic Grasp to fling an enemy around, is he going to be acting like a Controller? Is that more effective than Wizard powers that fling the enemy around? Is the Wizard going to feel boned when he can't do things as cool as the creative warlock can?</p><p></p><p>Either you know the answer to that question because you have a good feel for/knowledge of what is possible at different levels....(method A)</p><p></p><p>Or you don't care about the answer to that question because awesome trumps balance (method B). </p><p></p><p>In other words, in 4e, just because you conjure a hand doesn't mean it should be able to do everything that a "conjured hand" should be able to do. Sometimes it might ruin someone else's fun if it could (because their powers now suck more). Eventually it might ruin EVERYONE else's fun if it can (because now everyone is adding stunts to their powers and exceeding the limits of damage and statuses). 4e is carefully balanced like a Jenga tower made of Jell-o about this idea, and messing with it can be playing with fire.</p><p></p><p>Ultimately, in my games, I don't care enough what gets burned -- I will always say yes to awesome. </p><p></p><p>For your games, you might have to be more careful, especially if 4e's carefully weighted balance is important to you.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4641251, member: 2067"] The basic answer you're looking for is this: [B]Hell Yes, you allow that stuff![/B] The only question that really needs to be asked is: "Is it going to be fun?" If yes, then do it. If no (if it would make the encounter too easy, for instance), then say no. That's true in any edition of D&D. In any PnP RPG. It's part of the joy of having a DM instead of a computer: you can do stuff that's fun that's outside of the rules. 4e isn't a lot different at the core of this. How 4e is different is that it has that wrought iron fence made of tigers in between the rules and the story, so that the story might be "I conjure an infernal hand," but the rules are very explicit about what that hand does. The main thing you need to pay attention to is that the powers don't overlap with other powers or effects. This is actually kind of a sticky scenario, and it makes it a bit of an exercise in eithier (a) rules knowledge or (b) willful rules ignorace. What I mean is this: If the warlock uses Diabolic Grasp to fling an enemy around, is he going to be acting like a Controller? Is that more effective than Wizard powers that fling the enemy around? Is the Wizard going to feel boned when he can't do things as cool as the creative warlock can? Either you know the answer to that question because you have a good feel for/knowledge of what is possible at different levels....(method A) Or you don't care about the answer to that question because awesome trumps balance (method B). In other words, in 4e, just because you conjure a hand doesn't mean it should be able to do everything that a "conjured hand" should be able to do. Sometimes it might ruin someone else's fun if it could (because their powers now suck more). Eventually it might ruin EVERYONE else's fun if it can (because now everyone is adding stunts to their powers and exceeding the limits of damage and statuses). 4e is carefully balanced like a Jenga tower made of Jell-o about this idea, and messing with it can be playing with fire. Ultimately, in my games, I don't care enough what gets burned -- I will always say yes to awesome. For your games, you might have to be more careful, especially if 4e's carefully weighted balance is important to you. [/QUOTE]
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