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"Stunting" with Powers
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<blockquote data-quote="Elda King" data-source="post: 4642009" data-attributes="member: 81688"><p>I disagree. The line between concept and mechanic is not clear, the rules are. Instead of one broad effect, they now give clear rules for it, and in a simple effect. Instead of saying "if you hit, the enemy moves up to 10 feet in your direction, by the quickest way; this movement does not provoke opportunity attacks", now the rules say "Hit: X[W] damage, pull the enemy 2 squares". You can improvise, make new rules, change the rules as much as you did in any other edition; most "stunts" weren't covered in the rules in any edition, after all.</p><p>About rationalizing: yes, that happens. And yes, one of the main proposals of the edition was "make it fun, not realistic". Healing Surges are something I came to accept, but only because it works fine, thought now I am able to explain what they mean by pure rationalization. But the rogue's Sneak Attack on undead? I'd not think it to be rationalization. If the target can't defend from him, you strike in the way will do the most damage, wether by hiting vital organs, aiming for a vulnerable spot in the armor, crippling him, or simply using the opportunity for a deep or broad strike. If you can deal a lot of damage to an undead with a good damage roll, what prevents you from doing so if he can't defend himself? And in certain cases, it's rationalizing within the concept, not to explain bad mechanics: you are trained to trip enemies, or pull them so they fall: if you faced an enemy such as an ooze, what would you do with it? This move that is the style of the character, how would the ooze react to it? It doesn't have to be "hmm, prone, what does this mean for an ooze?", it could be "you press the ooze in the same way you press a humanoid to make him fall prone; what does this make with the ooze? Can it be considered similar to falling prone?"</p><p></p><p></p><p>"these mechanics are things that you shouldn't generally mess with"... Why? I don't really see any reason for that. They indeed tell you to do so in the DMG. They help you to do so, with a table for DCs and damage that won't unbalance the game. You have a DM, that still adjudicates any situation the rules don't cover. Just before he needs to use that power less often, because the PCs already have cool things they are trained to do, doesn't mean the DM can't use it anymore. He should, and he now have a simple structure to make things work - with the sympler power system.</p></blockquote><p></p>
[QUOTE="Elda King, post: 4642009, member: 81688"] I disagree. The line between concept and mechanic is not clear, the rules are. Instead of one broad effect, they now give clear rules for it, and in a simple effect. Instead of saying "if you hit, the enemy moves up to 10 feet in your direction, by the quickest way; this movement does not provoke opportunity attacks", now the rules say "Hit: X[W] damage, pull the enemy 2 squares". You can improvise, make new rules, change the rules as much as you did in any other edition; most "stunts" weren't covered in the rules in any edition, after all. About rationalizing: yes, that happens. And yes, one of the main proposals of the edition was "make it fun, not realistic". Healing Surges are something I came to accept, but only because it works fine, thought now I am able to explain what they mean by pure rationalization. But the rogue's Sneak Attack on undead? I'd not think it to be rationalization. If the target can't defend from him, you strike in the way will do the most damage, wether by hiting vital organs, aiming for a vulnerable spot in the armor, crippling him, or simply using the opportunity for a deep or broad strike. If you can deal a lot of damage to an undead with a good damage roll, what prevents you from doing so if he can't defend himself? And in certain cases, it's rationalizing within the concept, not to explain bad mechanics: you are trained to trip enemies, or pull them so they fall: if you faced an enemy such as an ooze, what would you do with it? This move that is the style of the character, how would the ooze react to it? It doesn't have to be "hmm, prone, what does this mean for an ooze?", it could be "you press the ooze in the same way you press a humanoid to make him fall prone; what does this make with the ooze? Can it be considered similar to falling prone?" "these mechanics are things that you shouldn't generally mess with"... Why? I don't really see any reason for that. They indeed tell you to do so in the DMG. They help you to do so, with a table for DCs and damage that won't unbalance the game. You have a DM, that still adjudicates any situation the rules don't cover. Just before he needs to use that power less often, because the PCs already have cool things they are trained to do, doesn't mean the DM can't use it anymore. He should, and he now have a simple structure to make things work - with the sympler power system. [/QUOTE]
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