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General Tabletop Discussion
*TTRPGs General
"Stunting" with Powers
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4645519" data-attributes="member: 710"><p>3E doesn't assume "stunts" with powers either. It has standard combat maneuvers, but they are not stunts, they are just using the rules as written. "Abusing" spells is certainly not assumed. If a stunt is described as a feat, it's no longer a stunt. </p><p></p><p></p><p>I am not sure - did the described stunt against an Ogre not put a condition to him?</p><p></p><p></p><p>Without claiming I understand Lostsoul better then you, basically powers allow you to do "more" with your action then typical. Stunts allow you to do "more" with your action, too. (More is typically in relation to a basic attack.)</p><p>It now depends on what your core assumptions are for stunts: </p><p>- Assuming that people don't get to stunt every round (since you still need some creativity and unique conditions), one could say it doesn't matter if they stunt with a power or without a power.</p><p></p><p>- If we assume that the RAW suggests against stunting with powers, and that you can also pull of a stunt most (if not every) round (you have very creative players and very dynamic terrain?), a "power stunt" would need to have a drawback (weakening the powers effects) to gain the stunt benefit. </p><p></p><p>In either case, there is certainly still something to gain by stunting, but it is dependent on clever tactics, just as powers get more effective if you use them at the right opportunity.</p><p></p><p></p><p>It is certainly true that you have to be watchful - but this is a challenge you have to deal with even without stunts or "power stunts".</p><p></p><p>You might have one rules-savy player, one tactical gifted, and one just there to roll the dice and have some fun with friends with no tactical understanding. Adding the "stunt-savy" player adds to that, but it still doesn't change what you always have to do - look out for how to ensure that everyone has fun. I suppose the best thing to do is remind everyone that they are a team and they should help each other - so if stunt-savy player sees a great opportunity for a stunt, he might suggest it to another player...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4645519, member: 710"] 3E doesn't assume "stunts" with powers either. It has standard combat maneuvers, but they are not stunts, they are just using the rules as written. "Abusing" spells is certainly not assumed. If a stunt is described as a feat, it's no longer a stunt. I am not sure - did the described stunt against an Ogre not put a condition to him? Without claiming I understand Lostsoul better then you, basically powers allow you to do "more" with your action then typical. Stunts allow you to do "more" with your action, too. (More is typically in relation to a basic attack.) It now depends on what your core assumptions are for stunts: - Assuming that people don't get to stunt every round (since you still need some creativity and unique conditions), one could say it doesn't matter if they stunt with a power or without a power. - If we assume that the RAW suggests against stunting with powers, and that you can also pull of a stunt most (if not every) round (you have very creative players and very dynamic terrain?), a "power stunt" would need to have a drawback (weakening the powers effects) to gain the stunt benefit. In either case, there is certainly still something to gain by stunting, but it is dependent on clever tactics, just as powers get more effective if you use them at the right opportunity. It is certainly true that you have to be watchful - but this is a challenge you have to deal with even without stunts or "power stunts". You might have one rules-savy player, one tactical gifted, and one just there to roll the dice and have some fun with friends with no tactical understanding. Adding the "stunt-savy" player adds to that, but it still doesn't change what you always have to do - look out for how to ensure that everyone has fun. I suppose the best thing to do is remind everyone that they are a team and they should help each other - so if stunt-savy player sees a great opportunity for a stunt, he might suggest it to another player... [/QUOTE]
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