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General Tabletop Discussion
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Stunts in d20 (different from Iron Heroes)
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<blockquote data-quote="Turanil" data-source="post: 3268044" data-attributes="member: 9646"><p>All in all, this simple system is intended to let players express their creativity and do weird things in combat, not just roll dice to attack. Now, I see a main difference between feats and stunts:</p><p></p><p>Take the first example, for an effect similar to Power Attack feat:</p><p></p><p>-- Feat: you just have to say you use the feat, for instance getting a -4 to hit for +4 dmg. You can use the feat almost whenever you want.</p><p></p><p>-- Stunt: circumstances must warrant it. If the PC and his opponent are on a flat and bare surface, there is nothing that enables to do a stunt, so fight must be normal. The PC cannot ask for a -4 penalty to hit to get +1d6 of dmg. A stunt is possible only in special circumstances where the environment would let the character use terrain to some advantage. In the example, the PC is upstairs and the orc down below, hence the PC decides to spring on him, adding weight and momentum to his attack, but losing accuracy, so he gets a -4 penalty to hit and +1d6 dmg. If he weren't already above the orc (upstairs, balcony, whatever) he couldn't ask for doing this. Furthermore, the GM must agree to the stunt, adding maybe side effects or asking for some saving throws as he sees fit. This is not a feat you can use whenever you decide to.</p><p></p><p>-- Stunts don't become some form of free feat over time, just because you do it often. Also using a feat in conjunction with a stunt must be adjudicated on a case by case basis, but most of the time they won't be compatible. In the above case, I don't see Pwer Attack usable when jumping on the orc below.</p></blockquote><p></p>
[QUOTE="Turanil, post: 3268044, member: 9646"] All in all, this simple system is intended to let players express their creativity and do weird things in combat, not just roll dice to attack. Now, I see a main difference between feats and stunts: Take the first example, for an effect similar to Power Attack feat: -- Feat: you just have to say you use the feat, for instance getting a -4 to hit for +4 dmg. You can use the feat almost whenever you want. -- Stunt: circumstances must warrant it. If the PC and his opponent are on a flat and bare surface, there is nothing that enables to do a stunt, so fight must be normal. The PC cannot ask for a -4 penalty to hit to get +1d6 of dmg. A stunt is possible only in special circumstances where the environment would let the character use terrain to some advantage. In the example, the PC is upstairs and the orc down below, hence the PC decides to spring on him, adding weight and momentum to his attack, but losing accuracy, so he gets a -4 penalty to hit and +1d6 dmg. If he weren't already above the orc (upstairs, balcony, whatever) he couldn't ask for doing this. Furthermore, the GM must agree to the stunt, adding maybe side effects or asking for some saving throws as he sees fit. This is not a feat you can use whenever you decide to. -- Stunts don't become some form of free feat over time, just because you do it often. Also using a feat in conjunction with a stunt must be adjudicated on a case by case basis, but most of the time they won't be compatible. In the above case, I don't see Pwer Attack usable when jumping on the orc below. [/QUOTE]
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