Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stunts or Powers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadras" data-source="post: 5911778" data-attributes="member: 6688277"><p>Interesting, I feel this is more an explorative 4E question than about 5E. In our 4E campaign it took some time, but I provided the players a little more freedom with their powers for most of the reasons posted above. Innovative spells or any creative flare in our campaign is rewarded with XP. So there is a definite incentive to make the players think out the box. </p><p>For instance, a wizard who can cast a fireball, can surely summon up a flame within his hand if he wanted to - logically speaking. Further leeway is given that sometimes the spell powers take the effect of the surrounding terrain. For instance the druid in our campaign has this deadly thorn spray (forget the actual power name) - well the party was travelling through an icy-dungeon so we changed the thorns to become flying stalactites and stalacmites instead - she pulled the icy from the walls causing the shards to rain down on her victims. Of course it made tremendous noise and alerted dungeon critters further down the passageway but it was great cinematic play.</p><p>Furthermore, if you worried the characters becoming too powerful and having too much freedom, you could have these changes in powers cost a surge if they are a significant change. </p><p> </p><p>We even did that for the druid change shape ability, allowing her to change into a different animal than what she was accustomed to. It cost her a surge, and when character reverted back she was nausious for a few minutes thereafter (all fluff). </p><p>Giving the players that freedom with powers allows you to break the 4E boxed-power-thinking. And in the end the DM always has the final say...</p></blockquote><p></p>
[QUOTE="Sadras, post: 5911778, member: 6688277"] Interesting, I feel this is more an explorative 4E question than about 5E. In our 4E campaign it took some time, but I provided the players a little more freedom with their powers for most of the reasons posted above. Innovative spells or any creative flare in our campaign is rewarded with XP. So there is a definite incentive to make the players think out the box. For instance, a wizard who can cast a fireball, can surely summon up a flame within his hand if he wanted to - logically speaking. Further leeway is given that sometimes the spell powers take the effect of the surrounding terrain. For instance the druid in our campaign has this deadly thorn spray (forget the actual power name) - well the party was travelling through an icy-dungeon so we changed the thorns to become flying stalactites and stalacmites instead - she pulled the icy from the walls causing the shards to rain down on her victims. Of course it made tremendous noise and alerted dungeon critters further down the passageway but it was great cinematic play. Furthermore, if you worried the characters becoming too powerful and having too much freedom, you could have these changes in powers cost a surge if they are a significant change. We even did that for the druid change shape ability, allowing her to change into a different animal than what she was accustomed to. It cost her a surge, and when character reverted back she was nausious for a few minutes thereafter (all fluff). Giving the players that freedom with powers allows you to break the 4E boxed-power-thinking. And in the end the DM always has the final say... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stunts or Powers?
Top