Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stunts or Powers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="slobster" data-source="post: 5912299" data-attributes="member: 6693711"><p>If I want to play with one person over another, it's because I like the person and enjoy playing the game with them. This is true whether we are talking about D&D, some other pen & paper system, or Monopoly. I don't need the game to invent reasons why I'd prefer playing with one group of people over another.</p><p></p><p>My preferred "sweet spot" in the power vs. stunt debate is for a mechanic that lets you perform pretty much any maneuver you can think up, with a singular, streamlined resolution step and results based on a few examples. If someone attempts a maneuver whose results are more powerful than the example stunts, apply penalties to the resolution roll. Feats and class abilities would exist that let you accomplish certain powerful stunt-like effects as more codified powers, with the benefit that the results are more reliable or more powerful than those obtained using the stunt rules alone.</p><p></p><p>Pathfinder makes a good start with their maneuver system, but I'd like to do away with the CMB and CMD, replacing them with good old-fashioned ability checks. I'd also like to encourage creativity by opening up the kind of effects that can be accomplished with a combat maneuver/stunt/whatever you want to call it, perhaps to include simple status effects or FATE-style temporary status effects that can be used for combat advantage..</p></blockquote><p></p>
[QUOTE="slobster, post: 5912299, member: 6693711"] If I want to play with one person over another, it's because I like the person and enjoy playing the game with them. This is true whether we are talking about D&D, some other pen & paper system, or Monopoly. I don't need the game to invent reasons why I'd prefer playing with one group of people over another. My preferred "sweet spot" in the power vs. stunt debate is for a mechanic that lets you perform pretty much any maneuver you can think up, with a singular, streamlined resolution step and results based on a few examples. If someone attempts a maneuver whose results are more powerful than the example stunts, apply penalties to the resolution roll. Feats and class abilities would exist that let you accomplish certain powerful stunt-like effects as more codified powers, with the benefit that the results are more reliable or more powerful than those obtained using the stunt rules alone. Pathfinder makes a good start with their maneuver system, but I'd like to do away with the CMB and CMD, replacing them with good old-fashioned ability checks. I'd also like to encourage creativity by opening up the kind of effects that can be accomplished with a combat maneuver/stunt/whatever you want to call it, perhaps to include simple status effects or FATE-style temporary status effects that can be used for combat advantage.. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Stunts or Powers?
Top